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specops343 (Spec Ops)
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User Since
Apr 2 2021, 8:51 PM (187 w, 5 d)

Recent Activity

Dec 4 2023

specops343 added a comment to T172347: DayZ 1.21 - Modded clothing from 1.20 update breaks.

@Geez what is the status on this change? We need this in order to avoid tons of working setting up configs on each modded item. Is Bohemia going to work towards this change in the future?

Dec 4 2023, 10:41 PM · DayZ

Dec 18 2022

specops343 added a comment to T169094: Unescapable Storage Lag / Dsync.

Please prioritize this. It is affecting all servers dramatically and causes huge performance issues around bases.

Dec 18 2022, 4:24 AM · DayZ

Oct 17 2022

specops343 updated the task description for T168252: EXP 1.19 - Zombie Cargo Presets are duplicated .
Oct 17 2022, 5:21 AM · DayZ
specops343 created T168253: EXP 1.19 - Zombie Cargo Presets are duplicated .
Oct 17 2022, 5:20 AM · DayZ
specops343 created T168252: EXP 1.19 - Zombie Cargo Presets are duplicated .
Oct 17 2022, 5:20 AM · DayZ

Mar 10 2022

specops343 created T163683: CLE does not allow for balancing item spawns in multiple tiers.
Mar 10 2022, 7:09 PM · DayZ Modding, DayZ

Dec 12 2021

specops343 added a comment to T162314: Requesting to up max server modded slots from 127 to 150.

Hello, I'm with the DayZ Rearmed staff team. As the owner of that community Designful said above, allowing us to further expand the population of DayZ servers would be a net benefit to the multiplayer community of the game as a whole. With the flagship map Chernarus being so large, it can easily support more players in a balanced and fair way. We consistently maintain queues during primetime hours of gameplay and it would greatly enhance the overall experience for those players if they are able to enjoy the game, instead of wait in a queue for one of our servers (which are often at the max pop the game/map can easily support.).

Dec 12 2021, 1:25 AM · DayZ