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smith.sargash (Sargash Contola)
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User Since
Jul 8 2019, 11:05 PM (280 w, 1 d)

Recent Activity

Jul 27 2019

smith.sargash created T142673: Server Crashes-Unconsciousness.
Jul 27 2019, 3:19 AM · DayZ

Jul 14 2019

smith.sargash added a comment to T142121: Gunter 2 and Hills.

Okay having tested it on hills, it's still pretty bad. 3-4KM going up some shallow inclines. Even the ADA is still kinda slow on full throttle. It's not impossible though, but. I think the cars just need a bit more traction. Also do ruined wheels actually do anything? I seemed to have had MORE traction going uphill with ruined wheels then my friend who was following me.

Jul 14 2019, 8:46 PM · DayZ

Jul 12 2019

smith.sargash edited Steps To Reproduce on T142230: [BUG]Item layering in Inventory.
Jul 12 2019, 5:24 AM · DayZ

Jul 11 2019

smith.sargash created T142231: [BUG] M70 appears as CR527.
Jul 11 2019, 5:18 PM · DayZ
smith.sargash edited Steps To Reproduce on T142230: [BUG]Item layering in Inventory.
Jul 11 2019, 4:45 PM · DayZ
smith.sargash edited Steps To Reproduce on T142230: [BUG]Item layering in Inventory.
Jul 11 2019, 4:38 PM · DayZ
smith.sargash created T142230: [BUG]Item layering in Inventory.
Jul 11 2019, 3:52 PM · DayZ
smith.sargash added a comment to T142209: Great Helmet makes other headgear Despawn.

Also keep in mind, removing it will no longer allow us to have this CHAD of peak performance. https://puu.sh/DQViK/77cca12bb5.jpg

Jul 11 2019, 3:47 PM · DayZ
smith.sargash added a comment to T142209: Great Helmet makes other headgear Despawn.

I'd like to add in another thing then on this. It may be possible with other headgear in general. But when I was doing this the NVG would switch down into the ON position, but not actually change the screen green. If I took it off and put it on again then it would turn on. I could flip it up, and the NV would remain on, but no battery drain would happen.

Jul 11 2019, 3:44 PM · DayZ
smith.sargash added a comment to T142121: Gunter 2 and Hills.

Ya we haven't been on in a grip, video coming in tomorrow. Would it not be better though to have the vehicle be full throttle by default, and make the shift key throttle down to half? That just seems like a better choice to me.

Jul 11 2019, 3:42 PM · DayZ

Jul 10 2019

smith.sargash created T142209: Great Helmet makes other headgear Despawn.
Jul 10 2019, 9:49 PM · DayZ
smith.sargash renamed T142121: Gunter 2 and Hills from Olga and Hills to Gunter 2 and Hills.
Jul 10 2019, 9:43 PM · DayZ
smith.sargash added a comment to T142121: Gunter 2 and Hills.

The title is actually wrong, this is more of an issue with the Gunter 2, not the Olga (Haven't driven that.) And I sincerely apologize. Haven't actually used shift, but, that's honestly silly that a car has some sort of turbo boost?? Anyways I'll have our driver know about it. Then provide more info. Thank you for the response.

Jul 10 2019, 9:43 PM · DayZ

Jul 8 2019

smith.sargash added a comment to T141969: Zombies appearing out of nowhere.

While this person is incredibly salty in his complaints, they are valid complaints. Zombies seem to spawn randomly and without care of where the player is in relation. Multiple times I've killed an industrial zone of zombies that swarmed, went to check a garage, turn around and 8+ more zombies just appeared infront of me. You should have some sort of safe bubble for zombie spawns, or try to make them not spawn within LOS of the PCs mob or vice versa.

Jul 8 2019, 11:15 PM · DayZ PlayStation
smith.sargash created T142121: Gunter 2 and Hills.
Jul 8 2019, 11:11 PM · DayZ