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- User Since
- Mar 31 2014, 12:08 AM (556 w, 3 d)
May 10 2016
Well, old textures were put back on devbranch. So insignia is visible again and textures of CSAT uniform, vests and helmets are back to previous ones.
It's fixed, changes to textures were reverted. But it would be great to add those new "desert" textures in same way those urban ones were added, they looked great. Expand CSAT camo selection :)
Assasin helmet shadow bug is still an issue.
OK, so I tried go through "Tipping point" in 1.44 stable and it is not completely fixed. Units paradrop without a problem, but heli is still forced to stop and hovers on the spot. And that is certainly not correct behaviour, heli should just fly by.
I've seen this addressed in dev-branch changelog, nice! Same issue can be found in "Supply network" mission in Episode 2. So I hope it's fixed in whole campaign :)
Also, animations like "Acts_HeliCargoPointing" or "Acts_HeliCargoHopInSignal" used for example in Bootcamp campaign where leader points direction while sitting on heli bench are broken.
Still an issue in 1.48
It's implemented now. -> close
Still an issue on 1.40 stable :( Ticket was created in 2013 and it's not fixed in 2015? C'mon! Please fix it.
I've tried it to be sure, not working. But I think it is correct to use classname, like in this example: https://community.bistudio.com/wiki/Description.ext#cfgSounds