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omni1138
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User Since
Jan 29 2014, 3:49 AM (403 w, 2 d)

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May 10 2016

omni1138 added a comment to T94171: Overpowered Zombies -Survivor detection too sensitive, bleed caused too easily, zombies clip/attack through walls.

@BloodyWiesel very true. One of the things I liked about the DayZ mod was you could actually choose whether to engage the zombies or avoid them. Giving you the opportunity to think twice as you say. In the standalone, you have no choice. If there's a zombie in the area, you will have engagement whether you want to or not. Even if they don't fix the immediate attack bleed or wall clipping, it would be nice if they eased up on the survivor detection.

@avkronnie as much as I would love to have an axe, I haven't been able to find one. Maybe loot drop increases or item respawn rate should be addressed as well. I didn't even notice their ability to hit you through the floor/ceiling, though I have been able to close a door downstairs through the floor while being upstairs.

May 10 2016, 7:44 PM · DayZ
omni1138 updated subscribers of T94171: Overpowered Zombies -Survivor detection too sensitive, bleed caused too easily, zombies clip/attack through walls.

@OlerSJ thanks for the support! I don't want to sound like a pansy but dang those zombies won't let me do anything.

@skymuss thank you for your support as well.

@Bourg I appreciate what you said about the realism and I agree that having this game as real as possible is what keeps us coming back. I run like a crazy person the moment I hear one of those things, but the bugs make it more difficult to escape. I wouldn't mind the bleeding so much if I could actually find a bandage in the game. Thanks for not voting down!

@TomJefferson True, we can take quite a beating from these zombies. I just don't like the fact that bleed happens no matter what upon contact, especially with the lack of bandages (at least in my experience). Thank you for not voting down.

May 10 2016, 7:44 PM · DayZ
omni1138 added a comment to T94171: Overpowered Zombies -Survivor detection too sensitive, bleed caused too easily, zombies clip/attack through walls.

@Bourg and @hiedube thanks for this information. Can we address the zombies' ability to see you from really far away even while you're prone?

May 10 2016, 7:44 PM · DayZ
omni1138 added a comment to T94171: Overpowered Zombies -Survivor detection too sensitive, bleed caused too easily, zombies clip/attack through walls.

@huidube how many hits does it take for you to take down a Zombie with a wrench? Today I must have hit one zombie 30 times, mostly in the head, some body shots. I can understand it taking longer than an axe, but maybe 5 hits to the dome should have done it right?

May 10 2016, 7:44 PM · DayZ
omni1138 added a comment to T94171: Overpowered Zombies -Survivor detection too sensitive, bleed caused too easily, zombies clip/attack through walls.

I'm sure its very easy with an ax, if you can find one. I haven't found much loot myself, though I've been in dozens of houses. I still think the zombie AI detects survivors much too easily here when you compare it to the DayZ mod.

May 10 2016, 7:44 PM · DayZ
omni1138 edited Steps To Reproduce on T94171: Overpowered Zombies -Survivor detection too sensitive, bleed caused too easily, zombies clip/attack through walls.
May 10 2016, 7:44 PM · DayZ
omni1138 added a comment to T94171: Overpowered Zombies -Survivor detection too sensitive, bleed caused too easily, zombies clip/attack through walls.

This is a known issue. Any more voters?

May 10 2016, 7:44 PM · DayZ
omni1138 added a comment to T88805: Zombies aggro from miles away.

Confirmed.

May 10 2016, 4:34 PM · DayZ