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neojeeoh
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User Since
Dec 4 2014, 4:20 PM (490 w, 3 d)

Recent Activity

May 11 2016

neojeeoh added a comment to T106323: 0.51 Stable Branch Duplication Exploit.

I have observed/tested a similar variant of this, since Stable 0.51 - The difference is simply putting the items down with a subsequent sever restart shortly afterwards. Depending on the timing of the restart (a difference of seconds): none, some, or all of the items dropped will be duplicated. It may also result in items disappearing completely, from the floor and the character. I also notice that the entire server's persistence is reset/crashed after performing this multiple times, perhaps attributed to an issue with abnormal rare loot saturation (wild guess).

May 11 2016, 2:54 AM · DayZ
neojeeoh set Category to category:server on T105907: Rented Public Server cycles to night, even though init.sqf file set to static time.
May 11 2016, 2:39 AM · DayZ
neojeeoh added a comment to T105885: Weapons disappearing.

I also experienced this. Steps to reproduce:

  1. Pick up a secondary weapon.
  2. Red X to drop it - it quickly disappears but shows up at the bottom of Inventory as Inspect only.
  3. Drag it from Inventory into the hands slot - When you Red X it drops as Inspect only.
  4. Drag another item into the hands slot (I used a Kitchen Knife) - the weapon disappears again and is back in Inventory as Inspect only.
  5. Drag the weapon into the hands slot again - the weapon appears in the Vicinity and in the hands slot. You are now unable to Red X to drop it.
  6. Drag another item into the hands slot (I used a Kitchen Knife) - the weapon appears in the Vicinity and the Take option is back again.

Note: For step 5 above, you can also drag the weapon up and out of the Vicinity UI window, as if to move it - now the weapon also has the "Take" option.

May 11 2016, 2:38 AM · DayZ
neojeeoh added a comment to T105150: Item duping on stable persistent server..

Still confirming this occurs as of 12/6/2014.

May 11 2016, 2:09 AM · DayZ
neojeeoh added a comment to T105132: Infinite consumable items glitch.

Confirming this condition still exists as of 0.51 Stable.

May 11 2016, 2:08 AM · DayZ