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meat147
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User Since
Mar 6 2013, 5:58 PM (586 w, 6 h)

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May 10 2016

meat147 added a comment to T79115: BIS_fnc_removeVirtualWeaponCargo does not work.

ACRE is incompatibility with Virtual Arsenal that is fixed in the next version of it..

That happens because acre has 512 different classnames (radio_ID) and that spammed the shit out of VA and also if 2 persons have the same Radio it lags. That is just to prevent it.

So it is not the fault of BIS

May 10 2016, 9:10 AM · Arma 3
meat147 added a comment to T79115: BIS_fnc_removeVirtualWeaponCargo does not work.

http://forums.bistudio.com/showthread.php?182911-BIS_fnc_arsenal-How-to-whitelist-classes&p=2779598&viewfull=1#post2779598

that works for me.. Can be closed sorry for the stress !

May 10 2016, 9:10 AM · Arma 3
meat147 added a comment to T79115: BIS_fnc_removeVirtualWeaponCargo does not work.

okay..

So i can't just use the arsenal with every single Weapon and block the standard BIS ones out instead of that i have to add every single modded weapon ?

May 10 2016, 9:10 AM · Arma 3
meat147 added a comment to T79115: BIS_fnc_removeVirtualWeaponCargo does not work.

Can you make me an Demo Mission or something ?

I just dont get it.

What i tried is:
Just the basic:
this addaction ["Open VA",{[] call BIS_fnc_arsenal}]; this allowdamage false;

(addaction because the other thing is broke (http://feedback.arma3.com/view.php?id=20345#c79458))

I have a init.sqf in that stands :
_null = execVM "arsenal.sqf";

Arsenal.sqf :

[arsenal1,["arifle_MX_F","arifle_MX_SW_F","arifle_MXC_F"],true] call BIS_fnc_addVirtualWeaponCargo;

returns fine via :
arsenal1 call bis_fnc_getVirtualWeaponCargo

but it is not even in there. (if you open the VA).

May 10 2016, 9:10 AM · Arma 3
meat147 edited Steps To Reproduce on T79115: BIS_fnc_removeVirtualWeaponCargo does not work.
May 10 2016, 9:10 AM · Arma 3
meat147 added a comment to T77980: Ability to Disable the Zeus Moderator Slot.

why dont do something like a whitelist.

May 10 2016, 8:39 AM · Arma 3
meat147 added a comment to T76824: Name conflict on module respawn position..

Any progress on this one here ?

May 10 2016, 8:10 AM · Arma 3

May 9 2016

meat147 added a comment to T60839: Xbox 360 Controller.

hey iam not a supporter but you can use your xBox Controller go into
Options->Controls->Controller(top of the Menu Right Side)-> then you can use the scheme (its a Preset) or the Customizable then you have set up the controlls by your self. ;)

Good luck. ;)

May 9 2016, 10:17 PM · Arma 3