User Details
- User Since
- Mar 6 2013, 5:58 PM (614 w, 20 h)
May 10 2016
ACRE is incompatibility with Virtual Arsenal that is fixed in the next version of it..
That happens because acre has 512 different classnames (radio_ID) and that spammed the shit out of VA and also if 2 persons have the same Radio it lags. That is just to prevent it.
So it is not the fault of BIS
that works for me.. Can be closed sorry for the stress !
okay..
So i can't just use the arsenal with every single Weapon and block the standard BIS ones out instead of that i have to add every single modded weapon ?
Can you make me an Demo Mission or something ?
I just dont get it.
What i tried is:
Just the basic:
this addaction ["Open VA",{[] call BIS_fnc_arsenal}]; this allowdamage false;
(addaction because the other thing is broke (http://feedback.arma3.com/view.php?id=20345#c79458))
I have a init.sqf in that stands :
_null = execVM "arsenal.sqf";
Arsenal.sqf :
[arsenal1,["arifle_MX_F","arifle_MX_SW_F","arifle_MXC_F"],true] call BIS_fnc_addVirtualWeaponCargo;
returns fine via :
arsenal1 call bis_fnc_getVirtualWeaponCargo
but it is not even in there. (if you open the VA).
why dont do something like a whitelist.
Any progress on this one here ?
May 9 2016
hey iam not a supporter but you can use your xBox Controller go into
Options->Controls->Controller(top of the Menu Right Side)-> then you can use the scheme (its a Preset) or the Customizable then you have set up the controlls by your self. ;)
Good luck. ;)