- User Since
- Dec 19 2013, 1:48 PM (466 w, 5 d)
May 10 2016
Then it may be only in my case, cuz it is not as easy for me. I got used to my problem here, but if it is not the case for everyone I'll have to tested more.
In my case 1xLMB makes my character run or walk. 2xShift do the same, and then 1xLMB do not work. if I 2xShift to make it run i can hold shift to walk, but if I 2xShift to walk the hold to run option does not work.
Now that i have a gun i'll be able to test new thing. Hope i can get trough it cuz i prefer to run with shift
I personnaly played on a daytime server yesterday. So stop assuming there is only nigth server. Also I agree for some nigthligth. I personnally use a gama setting at 55-60% so i can at least see a wall when it right in my face. Something should be done so everyon got a similar experience
I agree, it works easy that way.
People complain cuz they dont get this. Also if 1 soda would get you from 0% to 100% and last for 4 hours, there would be no need to scavenger and try to survive.
The system need tweaking, but not to make it easier. Just to make it clearer and consistent
Problem isnt the meter, it is that you almost cannot remove the thirst state. Been drinking 6 time a can of soda and still im thirsty.
The rate are all good, i think
I notice the message reappear even if drink or eat like 5 sec before, but it doesnt mean your dead or hungry as hell. I have eat nothing and been playing an hour on that char, still not dead or uncounscious. Just need to adjust when the message appear i think
anyone test out if it do the same on double wall or complete building.
I know ambient ligth would be more realistic and may come in further patch, but like it is rigth now makes it kind of creepy and i like it.