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- User Since
- Oct 6 2014, 3:06 AM (528 w, 4 d)
May 11 2016
This seems to be the case with stable 49 as well.
May 10 2016
This also seems to happen when there is a clitch player for example running to room next door trying to hide ... At least once tonight zombie kept hitting in the room where the original attack happened and character died on the room next door.
As long as the game mechanics does not allow fully improvised weaponry and collecting/refilling your cartridges, the bit overshooting military loot is perfectly fine.
As you cant use piece of rag and rope for a sling to shoot every second stone on the ground or pointy stick from the forest as melee weapon. It's act of balance that is easy to kill on either end. Personally I think finding correct ammo for a gun and lack of improvised weaponry is frustrating enough.
Just one addition, the zombie might still kill you in the room you were originally in and there is no way to fight back.