Page MenuHomeFeedback Tracker

jokke_
User

Projects

User does not belong to any projects.

User Details

User Since
Oct 6 2014, 3:06 AM (526 w, 16 h)

Recent Activity

May 11 2016

jokke_ set Category to category:items on T104129: most of the items cannot be painted.
May 11 2016, 1:30 AM · DayZ
jokke_ set Category to category:aibehavior on T104127: "4 wheel drive" Zombies seems to still come through the doors/walls/floors on the raised houses.
May 11 2016, 1:30 AM · DayZ
jokke_ set Category to category:server on T104126: Server reset drops character to ground level on the ship wreck back deck (behind the bridge).
May 11 2016, 1:30 AM · DayZ
jokke_ added a comment to T104020: [Experimental branch 0.5] Unconciousness doesn't go away from starvation.

This seems to be the case with stable 49 as well.

May 11 2016, 1:26 AM · DayZ

May 10 2016

jokke_ added a comment to T99174: Invisible Zombies.

This also seems to happen when there is a clitch player for example running to room next door trying to hide ... At least once tonight zombie kept hitting in the room where the original attack happened and character died on the room next door.

May 10 2016, 10:37 PM · DayZ
jokke_ added a comment to T90958: Too much military loot.

As long as the game mechanics does not allow fully improvised weaponry and collecting/refilling your cartridges, the bit overshooting military loot is perfectly fine.

As you cant use piece of rag and rope for a sling to shoot every second stone on the ground or pointy stick from the forest as melee weapon. It's act of balance that is easy to kill on either end. Personally I think finding correct ammo for a gun and lack of improvised weaponry is frustrating enough.

May 10 2016, 5:50 PM · DayZ
jokke_ added a comment to T86467: Pushed through walls by zeds.

Just one addition, the zombie might still kill you in the room you were originally in and there is no way to fight back.

May 10 2016, 1:10 PM · DayZ