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iF4G
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User Since
Dec 26 2013, 9:54 PM (566 w, 4 d)

Recent Activity

May 10 2016

iF4G edited Steps To Reproduce on T91543: Despawn of Bullets after empting/rejecting Mag/Clip.
May 10 2016, 6:09 PM · DayZ
iF4G added a comment to T90578: Bugs with a second primary firearm in hands (maybe for every item).

It is possible to carry 3 primary firearms at a time due to 3c and log out/in will despawn both firearms only the inventory firearm that is attached to your character will remain.

May 10 2016, 5:38 PM · DayZ
iF4G edited Steps To Reproduce on T90578: Bugs with a second primary firearm in hands (maybe for every item).
May 10 2016, 5:38 PM · DayZ
iF4G added a comment to T89680: Doors should make noise.

i would suggested that if you are not in "walking mode" there will be door sounds so there is still a chance to sneak up on somebody

May 10 2016, 5:06 PM · DayZ
iF4G added a comment to T87202: Night time can be easily cheated away with gamma/brightness sliders for night vision.

it is cheating maybe but realistically our human eyes start to adjust our light sensitivity so we can see better at night so actually you are adjusting your players eyes manually

May 10 2016, 3:21 PM · DayZ
iF4G added a comment to T86571: [PRIMARY REPORT] Random Zombie and Character action noises.

I found out that the random zed sound is coming from a rabbit ...

May 10 2016, 1:54 PM · DayZ
iF4G added a comment to T86431: Weapon attachments become invisible..

some times the scope(confirmed with the M68 CCO Scope) disappears , happened multiple times when aiming and walking through the hangar

May 10 2016, 1:07 PM · DayZ