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heavyweather
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User Since
Dec 18 2013, 5:37 PM (571 w, 4 d)

Recent Activity

May 10 2016

heavyweather edited Steps To Reproduce on T100436: Stuck in a Rock, please move me?.
May 10 2016, 11:20 PM · DayZ
heavyweather added a comment to T89427: The apartment's ladders make you fall to your death..

Had this issue on the NWAF fire station, so did a squaddie. Climbed up fine, went to climb down, was flung away from the ladder and died.

May 10 2016, 4:57 PM · DayZ
heavyweather added a comment to T88475: Disappearing bullets.

Happens to me, difficult to reliably reproduce, seems to happen at random. On the ground more often than in inventory.

May 10 2016, 4:22 PM · DayZ
heavyweather added a comment to T88209: FNX 45, .45ACP ammo don't work (Wiki says it should).

Related, more prescient issue: you cannot chamber single rounds into the pistol without a magazine, whereas you can with an M4.

May 10 2016, 4:12 PM · DayZ
heavyweather added a comment to T87992: Increasing FOV reduces effectiveness of weapon scope's zooming capabilities.

The other night at the airfield, I alternated between a wide FOV for running around and looting, then when I took up a sentry position with an ACOG'd M4, I switched to a narrow FOV so as to maximize the effect of my scope. This is clearly gaming the graphics settings, and shouldn't be allowable. When zoomed it, it should be equal for all players regardless of FOV setting, in order to balance the playing field. Also, how does it make sense that one player with no scope can see more than a player with a scope with a different FOV setting? The solution of changing the FOV during the zoom-in animation is PERFECT and would solve this in one fell swoop.

May 10 2016, 4:01 PM · DayZ