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- Nov 22 2015, 11:27 AM (470 w, 1 d)
May 10 2016
May 10 2016
gstoetti94 added a comment to T84975: "Respawn = 5;" disables "Revive".
Is there no chance for implementing "Revive" for respawn types 4 and 5?
Thanks for your answere!
gstoetti94 added a comment to T84975: "Respawn = 5;" disables "Revive".
Yes, I have some AI-Soldiers of the same side (in both cases BLUFOR) either running along or staying back at starting point.
So my idea was that if a player gets shot, he can be revived, but if time is exceeded, he can choose another AI-soldier to stay in the game.
gstoetti94 set Category to category:endgamerevive on T84975: "Respawn = 5;" disables "Revive".