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gstoetti94
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User Since
Nov 22 2015, 11:27 AM (438 w, 5 d)

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May 10 2016

gstoetti94 added a comment to T84975: "Respawn = 5;" disables "Revive".

Is there no chance for implementing "Revive" for respawn types 4 and 5?

Thanks for your answere!

May 10 2016, 12:22 PM · Arma 3
gstoetti94 added a comment to T84975: "Respawn = 5;" disables "Revive".

Yes, I have some AI-Soldiers of the same side (in both cases BLUFOR) either running along or staying back at starting point.
So my idea was that if a player gets shot, he can be revived, but if time is exceeded, he can choose another AI-soldier to stay in the game.

May 10 2016, 12:22 PM · Arma 3
gstoetti94 set Category to category:endgamerevive on T84975: "Respawn = 5;" disables "Revive".
May 10 2016, 12:22 PM · Arma 3