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- Sat, Mar 1, 5:26 PM (1 d, 3 h)
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Yesterday
eLoneX added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.
Could this be tied to the number of SpawnObject we can spawn in game? I'm experiencing the same crashes when I try to load stuff with SpawnObject in init.c (separate .c file but in init.c), after a certain number of lines loaded it just crashes with same Access Violation ... but when I reduce the number of SpawnObject lines loaded, it works just fine.