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dirtbox
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User Since
Mar 7 2013, 8:57 AM (462 w, 5 d)

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May 9 2016

dirtbox added a comment to T62214: This isn't Arma.

OpFlash player here too. I'm all for fluid movement without getting locked into animations, like grenade tossing not being able to use cover effectively, and as such have done a great job increasing realism and reducing the frankly horrible limitations that were artificially imposed on your movement, view and character model.

May 9 2016, 11:49 PM · Arma 3
dirtbox added a comment to T60302: [IDEA] Sharks on editor side of ambient life.

There are no tiger sharks, or any other type of dangerous shark in Greece. The only real dangers in the surrounding ocean are jellyfish and certain types of anemone.

May 9 2016, 9:38 PM · Arma 3
dirtbox added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

Not only aesthetic, but both together impact performance much more, we should be able to scale based on our system as well as our visual preference.

May 9 2016, 9:23 PM · Arma 3