User Details
- User Since
- Jan 25 2015, 9:05 PM (524 w, 6 d)
Jan 26 2018
Oct 18 2016
I'm desperate for a waypoint of this sort. I acknowledge that it's not entirely realistic, but in multiplayer missions, sometimes the AI come under fire from multiple directions and simply become bogged down trying to figure out where fire is coming from and how to move in reaction to that fire. In those cases, I really need to get them to stand up, move somewhere else, and then return to normal combat activity. Firing on the go would be a "nice to have" but I don't consider it necessary.
May 10 2016
Sorry for the delay in responding to this. I have attempted to reproduce the issue without any mods running. The attempt failed, displaying the same error message. I am attempting to include an additional report log.
If your unit is not using a logistics script, backpacks are the only way to get bulk quantities of certain supplies into a helicopter or MRAP. As Zeus, I can create a crate full of sandbags, but without a logistics script or addon, my light infantry unit won't be able to load it into a vehicle. If I could create a backpack full of sandbags as Zeus, they would have the option to either load them manually into the cargo of the vehicle or carry them on their back.
I got this problem today on the Reshmaan map. Just one BLUFOR unit laid down, went in as Zeus, and used Zeus module to create animals. Goats and sheep were invisible, but you could see their shadows as they walked around. Poultry hens were visible, but after walking around for a moment fell over on their beaks, simulation seemingly disabled. Active mods were CBA3, Alive, TFAR, RHS, Leights OPFOR.
May 9 2016
EDIT: Subsequent attempts have actually worked. The server appears to use the fog and overcast values of the mission file as of v.1.48. Great work!
This was a bit of a startling bug to discover. Using post-process effects and fog, I was hoping to surprise my milsim group with a sandstorm when they logged in, but instead all I got were the post-process effects. Why have weather settings for the mission if the server is going to override them? I'd love to see this addressed in the next update.