- User Since
- Mar 11 2013, 10:57 PM (340 w, 4 d)
May 10 2016
Yeah, I mean - cmon, Linux servers are far more popular than Windows.
allowing players to join your server with mods that are not needed can potentially lead to server instability
Thanks, I didn't know that's the reason. I thought mods work independently and load only when necessary. Now it sounds having much more sense.
- I did. It doesn't matter.
- Why should I use 3rd party software and relaunch game every time at all? It sounds like a kludge. And I'm tired of this arma 2 buggy shit with all these updaters that are taking hours to set up and never work properly.
- It's not their business what other islands and mods I have for use on other servers. Imagine that CS servers would ban you for having any maps except one you're playing on. And you have to delete/move/disable all of them every time you enter another server. Just plain ridiculous. And that's what we have now.
If you don't need it, you can just keep your backpack unlocked all the time.
Locked, Squad, Team
Too-MMO, unrealistic and also useless, as on publics anyone can be the thief, and on privates you don't need locking at all.
Yeah, combination locks would be perfect. About problem, maybe you just fight alone most of the time, because when I play TDM people often steal guns or ammo or medpacks from me. Well, maybe that's not considered stealing, and I'm not greedy if they really need something, but they could ask at least!
Locks are realistic and cool, "allow/deny" system is shitty and casual.
Dr_Death, are you kidding me? Hell no, in real life you can't steal 15 medpacks in 1 second without victim even suspecting anything until he realises something from backpack is not there anymore. It would take time for thief to steal items, and you can't steal big items without big risk, and you can't steal on the move. And you can use locks, though it would take time to enter combination, and anyone can break it with brute force quickly. That's how it should be in Arma 3, so.
-Any backpack has a lock by default, you can lock it and then only you can unlock it, for other people it will take time to unlock it (slow) or break it (fast, but now he can't lock it).
-Locking/unlocking is an action in scroll menu that takes time (like eating and drinking).
-You can tell code anyone, so he can lock/unlock it too.
-Unlocked backpack can be opened by other people, but it takes some little time and you should stay still.
-After death, backpack is still locked, so you have to unlock or break, no other options.
GiorgyGR, we don't want this added this for 1-2 stupid guys, stupid guys are happy already as they can steal whatever they want. We want this for other people, who don't like being paranoid of having everything stolen right from inventory at any time.
Anyway, as locking vehicles was implemented by scripters, I think locking backpack will be done too, its just a matter of time.
+1, arziben, locking backpack is more realistic.
Well, I saw it, but I thought that's not exactly what I mean.
I mean, I suggested more freedom by being able to place any bullets in any order manually via inventory, not just load everything from one magazine to another with a single click.
goroskob, the question is not porting game itself, it's learning OpenGL instead of DirectX / hiring people with OpenGL skills. Some games are already on OpenGL on Windows, porting them is much easier.