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adamkirsteins
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User Since
Mar 25 2014, 9:34 AM (526 w, 2 d)

Recent Activity

May 11 2016

adamkirsteins edited Steps To Reproduce on T102888: Axe raised forces you over the edge of the "fire house" stairs when trying to walk down..
May 11 2016, 12:44 AM · DayZ

May 10 2016

adamkirsteins added a comment to T99982: Able to store items inside of Vest inside of backpack/other vests.

Im pretty sure it allows for infinite storage, you can just stack these things forever (pants, in pants, in pants etc). It mightn't be practical for most things but you can store as many clips as you want and access isn't a problem because you just use the assigned reload key. It just doesn't make sense. If you put something with pockets in your backpack, you obviously don't gain space to put things because there are pockets in there, you lose it because the item takes up space. They took out stacking of "small protector case" for the same reason apperantly. It is just unrealistic IMO.

May 10 2016, 11:05 PM · DayZ
adamkirsteins added a comment to T99982: Able to store items inside of Vest inside of backpack/other vests.

How has this issue not been resolved yet? It seems comparatively simple to fix... It is like no one has noticed it.

May 10 2016, 11:05 PM · DayZ
adamkirsteins added a comment to T99982: Able to store items inside of Vest inside of backpack/other vests.

Xyzabc, I see what you are saying. I didnt think of a situation like a mag in a boot but surely that can be simulated by making boots take up less space as opposed to giving boots a storage space when they aren't being worn. I disagree with a need for a system like that. I think that anything that isn't additional space on your person (with the exception of protector cases, ammo boxes or anything used specifically for this purpose)shouldn't be viable storage when in your inventory, certainly not allowing more space then they take up in any case.

May 10 2016, 11:05 PM · DayZ
adamkirsteins added a comment to T96967: Vehicles that encourage player co-operation and use of all the map.

Valid points all round, I still think it could be good. Perhaps not a motor opperated boat, because as Dawgstyl said, there isnt going to be a whole lot of vehicles except maybe bicycles etc. so as a slightly more common option, a dual person canoe that you have to find oars for.

May 10 2016, 9:23 PM · DayZ
adamkirsteins edited Additional Information on T96967: Vehicles that encourage player co-operation and use of all the map.
May 10 2016, 9:23 PM · DayZ
adamkirsteins set Category to category:general on T96962: Use of weapons in place of sticks for splint.
May 10 2016, 9:23 PM · DayZ