User Details
- User Since
- Oct 2 2013, 3:50 PM (581 w, 4 d)
May 10 2016
languagecore_f.pbo:
<Key
ID="str_a3_cfgnotifications_exfilnotification_0"> <Original>ASSEMBLE</Original> <English>ASSEMBLE</English> <Russian>ASSEMBLE</Russian>
</Key>
ASSEMBLE = СБОР (or СОБРАТЬСЯ)
languagecore_f.pbo:
<Key
ID="str_a3_rscdisplaygameoptions_textstreamfriendlyui"> <Original>Stream Friendly UI:</Original> <English>Stream Friendly UI:</English> <Russian>Выводить интефейс союзников:</Russian>
</Key>
This row is too long, some letters are outside the menu window (интефейс should be интерфейс).
<Russian>Вывод. UI союзников:</Russian>
Let HUD and UAV translations stay the same :)
language_f.pbo:
Incorrect paths to game resources, e.g.:
<Key
ID="str_a3_vehicguided0"> <Original>Guided missiles are only useful when a target is locked. As a gunner, point at the target and press %11 to lock the target. Normal targets have a square sign <img size='1' %5 image='A3\UI_F\data\IGUI\Cfg\Cursors\known_target_ca.paa' />, the locked target has an additional diamond mark <img size='1' %5 image='A3\UI_F\data\IGUI\Cfg\Cursors\lock_target_ca.paa' />. To switch to the next target, press %12.</Original> <English>Guided missiles are only useful when a target is locked. As a gunner, point at the target and press %11 to lock the target. Normal targets have a square sign <img size='1' %5 image='A3\UI_F\data\IGUI\Cfg\Cursors\known_target_ca.paa' />, the locked target has an additional diamond mark <img size='1' %5 image='A3\UI_F\data\IGUI\Cfg\Cursors\lock_target_ca.paa' />. To switch to the next target, press %12.</English> <Russian>Самонаводящиеся ракеты можно использовать только в том случае, если цель захвачена в прицел. Нажмите %11 чтобы захватить цель. Обычные цели обозначены квадратными значками <img size='1' %5 image='A3\data\IGUI\Cfg\Cursors\known_target_ca.paa' />, у захваченной цели есть дополнительный ромбический значок <img size='1' %5 image='A3\data\IGUI\Cfg\Cursors\lock_target_ca.paa' />. Чтобы переключиться на другую цель снова нажмите %11.</Russian> </Key>
A3\UI_F\data\ for Original and English languages, A3\data\ for Russian, it should be A3\UI_F\data\ everywhere
Well, sorry for inadvertence about UAV translation into Russian
You were correct with UAV. You just merge UAV/UGV vehicles into one meaning - Unmanned Vehicle (in Russian - "Беспилотный аппарат" or "БПА"). So it's correct in such way :)
As you know, there is a difference between UAV and UGV, so keep in mind that when you use Russian abbrivations:
UAV - in Russian "Беспилотный летательный аппарат" or "БПЛА" (more often) / "БЛА"
UGV - in Russian "Беспилотный наземный аппарат" or "БНА"
Yep, I often think that's just shooting nearby or explosion or smth :)
Thanks!
No :) It starts with "\A3...". It looks like "Picture \a3\data\logos\tm_ca.paa not found", so game can't find a picture file. I have corrected error view
<Key
ID="STR_A3_legal_splash"> <Original>© 2013 Bohemia Interactive a.s. Arma 3<img size='1' image='\A3\Ui_f\data\Logos\tm_ca.paa' /> and Bohemia Interactive® are trademarks or registered trademarks of Bohemia Interactive a.s. All rights reserved.<br /><br /><br /><br />This product contains software technology licensed from GameSpy Industries, Inc. © 1999-2013 GameSpy Industries, Inc.<br />GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. All rights reserved.<br /><br />Portions of this software utilize Simul Weather technology (© 2013 Simul Software Ltd, all rights reserved).<br /><br />This product includes copyrighted material of DigitalGlobe, Inc. All rights reserved.<br /><br />NVIDIA® and PhysX<img size='1' image='\A3\Ui_f\data\Logos\tm_ca.paa' /> are trademarks of NVIDIA Corporation and are used under license.<br /><br />Arma 3<img size='1' image='\A3\Ui_f\data\Logos\tm_ca.paa' /> simulates real-world weapons, vehicles and other equipment. The product names, logos, brands and other trademarks<br />depicted or referred to in the game or in its ancillary materials are the property of their respective trademark owners.<br />These trademark owners, and the manufacturers of the weapons, vehicles and other equipment used in the game,<br />are not affiliated with the producer of Arma 3<img size='1' image='\A3\Ui_f\data\Logos\tm_ca.paa' /> and do not endorse or sponsor the game.<br /><br />Trijicon®, ACOG®, and the design of the ACOG® are registered trademarks of Trijicon, Inc.</Original> <English>© 2013 Bohemia Interactive a.s. Arma 3<img size='1' image='\A3\Ui_f\data\Logos\tm_ca.paa' /> and Bohemia Interactive® are trademarks or registered trademarks of Bohemia Interactive a.s. All rights reserved.<br /><br /><br /><br />This product contains software technology licensed from GameSpy Industries, Inc. © 1999-2013 GameSpy Industries, Inc.<br />GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. All rights reserved.<br /><br />Portions of this software utilize Simul Weather technology (© 2013 Simul Software Ltd, all rights reserved).<br /><br />This product includes copyrighted material of DigitalGlobe, Inc. All rights reserved.<br /><br />NVIDIA® and PhysX<img size='1' image='\A3\Ui_f\data\Logos\tm_ca.paa' /> are trademarks of NVIDIA Corporation and are used under license.<br /><br />Arma 3<img size='1' image='\A3\Ui_f\data\Logos\tm_ca.paa' /> simulates real-world weapons, vehicles and other equipment. The product names, logos, brands and other trademarks<br />depicted or referred to in the game or in its ancillary materials are the property of their respective trademark owners.<br />These trademark owners, and the manufacturers of the weapons, vehicles and other equipment used in the game,<br />are not affiliated with the producer of Arma 3<img size='1' image='\A3\Ui_f\data\Logos\tm_ca.paa' /> and do not endorse or sponsor the game.<br /><br />Trijicon®, ACOG®, and the design of the ACOG® are registered trademarks of Trijicon, Inc.</English> <Russian>© 2013 Bohemia Interactive a.s. Arma 3<img size='1' image='\A3\data\Logos\tm_ca.paa' /> и Bohemia Interactive® - торговые знаки или зарегистрированные торговые знаки Bohemia Interactive a.s. Все права сохранены.<br /><br /><br /><br />Этот продукт использует программную технологию, лицензированную GameSpy Industries, Inc. © 1999-2013 GameSpy Industries, Inc.<br />GameSpy и дизайн "Powered by GameSpy" - торговые знаки GameSpy Industries, Inc. Все права сохранены.<br /><br />В отдельных частях данного ПО используется технология Simul Weather (© 2013 Simul Software Ltd, все права сохранены).<br /><br />NVIDIA® и PhysX<img size='1' image='\A3\data\Logos\tm_ca.paa' /> - торговые знаки NVIDIA Corporation и используются по лицензии.<br /><br />В игре Arma 3<img size='1' image='\A3\data\Logos\tm_ca.paa' /> имитируется реальное вооружение, техника и прочее снаряжение. Наименования продуктов, логотипы, бренды и другие торговые знаки, <br />изображения которых или ссылки на которые есть в игре и ее вспомогательных материалах - собственность соответствующих владельцев товарных знаков.<br />Данные владельца товарных знаков и производители оружия, техники и прочего снаряжения, используемого в игре,<br /> не связаны с производителем Arma 3<img size='1' image='\A3\data\Logos\tm_ca.paa' /> и не оказывают игре спонсорской или иной поддержки.<br /><br />Trijicon®, ACOG® и дизайн ACOG® - зарегистрированные торговые знаки Trijicon, Inc.</Russian> </Key>
Found, that in Russian language (languagecore_f.pbo file) there is incorrect path to picture... \A3\data\Logos\tm_ca.paa. Though in English it's written correctly \A3\Ui_f\data\Logos\tm_ca.paa
Also, there is a mistake here (in languagecore_f.pbo file) too - http://feedback.arma3.com/view.php?id=15178. Please, correct them, cause it's really annoying for Russian speaking users
Yes, but they are inactive (they are turned off). Game cache was checked, but didn't solve that problem
Appears in both Arma 3 and DEV builds
Thanks!
Mistake is in Arma 3 and Arma 3 DEV builds
Crash here, dumps added (arma3_2013-10-05_05-14-21.zip)
Version 1.02.110654
Fault time: 2013/10/05 05:51:16
Fault address: 00F43467 01:00B42467 F:\games\Steam\steamapps\common\Arma 3\arma3.exe
file: dpWastelandv2_4_4 (__CUR_MP)
world: Stratis
Prev. code bytes: 0F 84 F4 01 00 00 8B 45 00 8B 50 18 8B CD FF D2
Fault code bytes: 8B 00 8B 16 3B C3 74 0B 8B C8 BF 01 00 00 00 F0
Registers:
EAX:00000030 EBX:00000000
ECX:41D99788 EDX:00F3C8B0
ESI:01DDC264 EDI:00000003
CS:EIP:0023:00F43467
SS:ESP:002B:01DDC23C EBP:41D99788
DS:002B ES:002B FS:0053 GS:002B
Flags:00010206
Uploaded 5 dumps of crash from several MP modes. Hope it helps