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TugeX
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User Since
Mar 10 2013, 1:33 PM (615 w, 3 d)

Recent Activity

May 9 2016

TugeX added a comment to T62037: Game FPS drops to almost nothing at apparently random times..

Reproduced few times, shut down game, restart and connect to server --> everything is working great again.
GPU usage drops from >97% to 30% and all 4 CPU cores from 60% to 15%.

i5-2500
8GB Ram
GTX 560 Ti
Win 7 64 Ultimate

May 9 2016, 11:43 PM · Arma 3
TugeX added a comment to T60475: AT-Mines are underpowered..

Just to clear up some disinformation about what IS actually AT mine.

In the video a 7 pound plastic explosive was used. C4 is the most common plastic explosive used in the military and it has explosive power of 1.34 compared to same weight of TNT. AT mines weigh usually 6-10 kg, we have 10kg mines with 9,5kg of TNT.

Let's do little math: 7 pounds is 3.175 kg, multiplied with 1.34 we end up with 4,255kg worth of TNT. So a real AT mine has twice the power, not to mention shaped charges and more powerful eplosives in mines now and in the future.

I'm sorry for the offtopic, but just for the sake of reality. And the V-hull does not prevent the wheels to be damaged, just the crew.

May 9 2016, 9:46 PM · Arma 3
TugeX added a comment to T60475: AT-Mines are underpowered..

I don't want to argue about this too much but seriously 1 AT mine should destroy both front or rear wheels (if not all) and immobilize the vehicle, depending on the place of the impact.

Mine resistance should only mean that soldiers inside survive.

May 9 2016, 9:46 PM · Arma 3
TugeX added a comment to T60475: AT-Mines are underpowered..

Voted up, however cars are not likely to explode if hit by a mine, only become a pile of rubble. Armored vehicles lose wheel or wheels and get little damage(internal too), heavily armored = tracked vehicles become immobile with broken track(unlikely internal damage).

May 9 2016, 9:46 PM · Arma 3
TugeX added a comment to T60292: Suggestion for enhanced grenade throwing system (more realistic and less accidental frags).
  1. G = equip grenade to your hand
  2. press and HOLD RMB = pull the pin and hand back to throwing position

3a. LMB = throw
3b. release RMB = put pin back

Cooking is deadly to the thrower with many modern grenades, fuse is often 2 seconds.

May 9 2016, 9:38 PM · Arma 3