User Details
User Details
- User Since
- Jun 13 2020, 6:29 PM (235 w, 3 d)
Nov 13 2020
Nov 13 2020
TheArcticButteredSloth changed Severity from severity:tweak to severity:major on T152369: Problem with AI pathfinding near buildings replaced using the hide terrain objects module..
Aug 20 2020
Aug 20 2020
TheArcticButteredSloth changed Reproducibility from reproducibility:sometimes to reproducibility:always on T152369: Problem with AI pathfinding near buildings replaced using the hide terrain objects module..
TheArcticButteredSloth renamed T152369: Problem with AI pathfinding near buildings replaced using the hide terrain objects module. from Problem with AI pathfinding near buildings replaced using the hide terrain objects module. (Follow up) to Problem with AI pathfinding near buildings replaced using the hide terrain objects module..
Jul 16 2020
Jul 16 2020
TheArcticButteredSloth renamed T152369: Problem with AI pathfinding near buildings replaced using the hide terrain objects module. from Problem with AI pathfinding near buildings replaced using the hide terrain objects module. to Problem with AI pathfinding near buildings replaced using the hide terrain objects module. (Follow up).
Jul 4 2020
Jul 4 2020
Jun 24 2020
Jun 24 2020
TheArcticButteredSloth added a comment to T151780: Issue with AI pathfinding near buildings replaced using the hide terrain objects module..
Thank you for the response! I have retested the scenario with CBA removed and minor changes. I made myself the leader of the AI fireteam and gave them a waypoint to move inside the livonian building that replaced the Altis building using the hide object module. I then experienced similar behavior with AI walking through the walls or not attempting to move inside. I then move the house a few meters back, away from the module and they have no issues. This has also been replicated with buildings from the Global Mobilization DLC. Let me know if you need any more information or would rather have me create a new task.
Jun 13 2020
Jun 13 2020