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Smoblikat
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User Since
Feb 13 2024, 3:37 PM (44 w, 2 d)

Recent Activity

Mon, Nov 25

Smoblikat added a comment to T186579: InventorySlotsOffsets do not properly show in inventory view.

Thank you!!

Mon, Nov 25, 6:19 PM · DayZ Modding, DayZ

Nov 19 2024

Smoblikat created T186579: InventorySlotsOffsets do not properly show in inventory view.
Nov 19 2024, 5:39 PM · DayZ Modding, DayZ

Oct 20 2024

Smoblikat created T185611: Grenades no longer work with diag.exe.
Oct 20 2024, 5:31 PM · DayZ Modding, DayZ

Aug 13 2024

Smoblikat added a comment to T183335: Full list of gun things needing updates for retexturing.

I forgot to mention that the cylinder for the magnum is also not re-texturable, the rest of the gun does work.

Aug 13 2024, 6:22 PM · DayZ Modding, DayZ

Aug 3 2024

Smoblikat created T183335: Full list of gun things needing updates for retexturing.
Aug 3 2024, 3:31 AM · DayZ Modding, DayZ

Feb 13 2024

Smoblikat added a comment to T169365: Inability to Retexture Certain Weapons - Config.cpp, model.cfg & model changes.

So ive never found anything that was genuinely impossible to retexture, but everything mentioned here definitely does not work with the usual methods. I havent tried toe SSG82 yet, but every other gun mentioned needs a couple annoying workarounds to get a new texture, it would be so much easier and a better end result if all models came with a hiddenselection that allowed full modification of the displayed texture (and by extension, the .rvmat). The P1 stands out as a notable exception as being the most uniquely resistant to new textures, its difficult to get the colors you want on it, though pretty easy to make it either all pink or all cyan, im just trying to get camo patterns on it starting with snow. This is my best result so far and proof that its possible to do without modifying the .p3d or model.cfg.

Feb 13 2024, 3:53 PM · DayZ Modding, DayZ