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Sir_Mad_Cheese (Cheese)
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User Since
Oct 5 2016, 10:49 AM (424 w, 1 d)

Recent Activity

Oct 30 2023

Sir_Mad_Cheese created T176652: Inaccessible vehicle turrets.
Oct 30 2023, 5:14 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Mar 25 2020

Sir_Mad_Cheese created T149968: Pass [SHIFT,CTRL,ALT] states to 'onTree'-Eventhandler familty.
Mar 25 2020, 1:58 PM · Arma 3
Sir_Mad_Cheese edited Steps To Reproduce on T149967: tvSetCurSel can not select multiple entries of a CT_TREE.
Mar 25 2020, 1:51 PM · Arma 3
Sir_Mad_Cheese created T149967: tvSetCurSel can not select multiple entries of a CT_TREE.
Mar 25 2020, 1:51 PM · Arma 3

Feb 19 2019

Sir_Mad_Cheese added a comment to T126933: currentCommand STOP ordered by player is no longer overwritten by movement commands..

@Leopard20 unfortunately no :(

Feb 19 2019, 4:10 PM · Arma 3

Feb 24 2018

Sir_Mad_Cheese added a comment to T126933: currentCommand STOP ordered by player is no longer overwritten by movement commands..

Issue is still preseent in latest dev build, units can not be scripted out of the STOP state.

Feb 24 2018, 2:28 PM · Arma 3

Oct 16 2017

Sir_Mad_Cheese added a comment to T126933: currentCommand STOP ordered by player is no longer overwritten by movement commands..

In the same manner, doFollow and commandFollow will also not work on units that were manually ordered to stop by the player (x-1-6), only on scripted doStop/commandStop

Oct 16 2017, 11:35 PM · Arma 3
Sir_Mad_Cheese added a comment to T126933: currentCommand STOP ordered by player is no longer overwritten by movement commands..

I may add that units ordered to stop by the player will no longer execute FSM's with doFSM, while they will still get executed on units that were stopped by script.

Oct 16 2017, 1:23 PM · Arma 3
Sir_Mad_Cheese created T126933: currentCommand STOP ordered by player is no longer overwritten by movement commands..
Oct 16 2017, 12:05 PM · Arma 3

Sep 25 2017

Sir_Mad_Cheese added a comment to T85935: Script commands doMove and commandMove cannot reliably move AI units to some building positions.

I confirm that these things happen randomly, I have not yet found any 'pattern' so to speak, but if it happens it is 100% consistent with the building, you just can't get the AI to move upstairs. is there a problem with the 'entry lod' to the building? As C222b reported, the units navigate like they were trying to access an ATLpos in open ground, ignoring the Z value.

Sep 25 2017, 2:46 PM · Arma 3

Aug 12 2017

Sir_Mad_Cheese added a comment to T122512: [Feature Request] add more params than color to drawLine/drawLine3D/drawPolygon commands.

Wow that is agreat news! I'll have to figure some things out but that will do, thank you! Looking forward to more design options!

Aug 12 2017, 10:29 PM · Arma 3

Jan 6 2017

Sir_Mad_Cheese updated the task description for T122512: [Feature Request] add more params than color to drawLine/drawLine3D/drawPolygon commands.
Jan 6 2017, 5:24 AM · Arma 3

Dec 29 2016

Sir_Mad_Cheese created T122512: [Feature Request] add more params than color to drawLine/drawLine3D/drawPolygon commands.
Dec 29 2016, 12:25 AM · Arma 3

Oct 5 2016

Sir_Mad_Cheese created T120499: Add commands "setCommandPage" and "commandPage".
Oct 5 2016, 11:03 AM · Arma 3