User Details
- User Since
- Mar 7 2013, 11:13 PM (610 w, 6 d)
May 9 2016
If you hit the inventory button while looking at a dead combatant you can in fact double click on the clothing items to view the items contained within (It will take you to a new tab). If you want to look at the grand scheme again use the 'ground' tab on the upper left hand side. This can be done without any clothing removal.
To disable automatically spotting mines and the accompanying HUD item go to Options -> Game -> Difficulty. Disable auto reporting and show detected mines on the difficulty setting you use. Default is Regular.
The weapons in the game fire the 6.5x39mm Grendel round (not 6.8). Having fired said round the recoil is somewhere between 5.56 and 7.62 but still not anywhere near what the 7.62 round feels like. The main issue with the recoil in general is that it is not recoil in the modern sense. The gun rises up into the air as if the laws of gravity and your hands do not exist.
An accurate portrayal of recoil for someone holding a weapon properly is to have the firearm compress against the shoulder with negligible shift up and to the right ( for a right eye dominant shooter ) or up and to the left ( for a left eye dominant shooter ). This is assuming that the shooter is shooting with eye dominance as a factor and not based on their dominant hand.
If the recoil were halved and changed to be more realistic in function with a random sector chosen for recoil and the current recoil halved we would have something nearing what I would consider realistic for the round being fired. The one thing I do not want to see is the return to the OFP system where you rested your crosshairs on a point and the rifle returned to that spot over time.
These are my reflections based on firing from the crouched/prone position only as they are the only positions I fire from in real life.