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Rakilonn
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User Since
Mar 6 2013, 8:06 PM (615 w, 3 d)

Recent Activity

May 9 2016

Rakilonn added a comment to T61872: New technique for rendering grass at far distance.

Upvoted !

This idea looks really good :)

May 9 2016, 11:31 PM · Arma 3
Rakilonn added a comment to T60617: Grass Draw distance Should be max..

http://feedback.arma3.com/view.php?id=3505 FTW !
Performance wise it will be better and with good results. :)

May 9 2016, 9:51 PM · Arma 3
Rakilonn added a comment to T60025: No female soldiers models available.

Upvoted because I think the players of milsim are enough smart to not abuse of it.

For example, if you look at the tribes series, the games are not full of female model/voices.

May 9 2016, 7:49 PM · Arma 3
Rakilonn added a comment to T59221: Bring back blinding sun.

@metalcraze: Yes it blinds you when you look directly at it. In arma 2, the sun blinds you even if you don't look directly to it ( which is not realistic ).
And during the dusk and dawn the HDR was so bad that you had to put your night vision to see something clearly ( which is much more unrealistic ).

They just need to make the sun smaller and really increase the blinding effect but only the center of your vision is close to the sun IMO.

May 9 2016, 6:44 PM · Arma 3
Rakilonn added a comment to T59221: Bring back blinding sun.

@metalcraze: Yep, I know. But it seems that some people want this HDR back which I found really unrealistic. ( I have never been blind when I looked *near* the sun like in Arma 2 )
That's why I said : ok for a better sun, but no for the HDR.

May 9 2016, 6:44 PM · Arma 3
Rakilonn added a comment to T59221: Bring back blinding sun.

I voted down because I think the sun of Arma 2 was not good : you were blind even if you didn't look directly to it.
Also the lightning was not good at all during the dawn and dusk where everything was barely visible. (And you had to zoom to increase the brightness) It made nice screenshots but it was unplayable.

But like nightshift, I think the quality should be increase.

May 9 2016, 6:44 PM · Arma 3