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PiLO
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Aug 14 2013, 5:34 PM (380 w, 2 d)

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May 10 2016

PiLO added a comment to T71121: MP Vehicle Respawn Module design mistake.

Now I see the problem. Ok, so the problem still exists in the latest dev patch. I should read the whole description first :-)

So as far as i understand, the car should respawn at the exact same positon and not some random meters away? And there should be no respawn if somebody mounts the car and leaves it without the car being damaged?

May 10 2016, 5:36 AM · Arma 3
PiLO added a comment to T71121: MP Vehicle Respawn Module design mistake.

Mmh, "Delete with an explosion effect" is the default setting and it was activated during my test but still no explosion. I only mounted the car and dismounted it without driving or doing anything else. Seems this behaviour got fixed at least in the latest dev patch.

Maybe some other setting caused this behaviour? Looks like you put some other things on the map too besides the mentioned entities. Did you also test this with only your mentioned entities?

May 10 2016, 5:36 AM · Arma 3
PiLO added a comment to T71121: MP Vehicle Respawn Module design mistake.

I tried to reproduce the scenario in the latest dev build (0.77.108982) but for me the car just gets replaced by a new one on a slightly different position. No explosion. When the newly spawned car interferes with a another car the other car gets respawned too.

I only created a single NATO Rifleman, 3 empty Offroad [Civilian] and the module. I changed Delay to 10 and Deserted Delay to 15 like seen in your video. Everything else is default. Maybe i missed something? Cause of the low resolution of your video i could only guess some settings.

May 10 2016, 5:36 AM · Arma 3