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- User Since
- Mar 5 2013, 11:27 PM (611 w, 4 d)
May 10 2016
The player getting thrown into the air happens in MP games. Haven't seen it happen in SP simply because the AI don't seem to use the rocky terrain much, so hard to replicate in SP.
Getting trapped on rocks on SP and MP is a fairly big issue though, even if you are trapped for like a second it can get you killed, it has happened to me a few times in fire fights.
May 9 2016
Even if it did run you would only be getting about 5fps, lol.
It isn't that much different... And we haven't even got a quarter of the game yet, lol.
I get different FPS on different servers and different maps. sometimes I get above 50fps other times I only get around 20fps.
One thing that I have noticed helps it a little is changing the arma3.exe process priority to high.
but it is a game in an early stage and plenty of bad servers so there is not much you can do at this moment.
it does carry into the mission, I changed it from elite to recruit without reverting back to the main menu and it still said it was on the elite difficulty in game.
https://www.youtube.com/watch?v=y9b1kriIQoM
Here is a video of it.
Im using Seinnheiser HD555 Headphones Along with the stuff I mentioned in the report.
There should be an option to select what draw distance you want the grass to be at.
Still think there is something wrong with it.
I was on another server a little bit earlier and the object slider was at maximum but I could still increase it by clicking the arrow repeatedly.
It did happen on the same server and same scenario, however, it may have corrected itself to the hardcoded max limit when I moved the object visibility slider a few times.
The object slider automatically increases when you increase the view distance you see.
Which means it is just a tiny problem that just shows the object visibility to be higher than it actually is when first increasing the overall view distance and it corrects it when you move the slider.
Same here:
i7 3770k 4.5 Ghz
16GB DDR3 RAM
AMD 6950 2GB CrossfireX