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Nordic_Harold (Harold)
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User Since
May 24 2017, 4:46 PM (395 w, 3 d)

Recent Activity

Mar 23 2018

Nordic_Harold added a comment to T82167: Add the ability to adjust length of bipod legs..

In my opinion, the same keys could be used for adjusting the bipod legs as those for adjusting the turret height (which are also used for adjusting the periscope height on the Strider, for example). In the View category of the Controls configuration, scroll to the bottom and see "Raise turret" and "Lower turret".

Mar 23 2018, 6:38 AM · Arma 3
Nordic_Harold added a comment to T85719: Smoke screen on vehicles should block aquire from ATGM launchers.

The US Army field manual FM 3-50(90) has charts of electro-optical systems and the types of obscurants that defeat them.

Mar 23 2018, 6:04 AM · Arma 3
Nordic_Harold added a comment to T62606: Easy to implement but major impact improvement for the animations.

The improvements to the DayZ animation system with "proper turning animations" seem very promising for accomplishing a fix to this issue in Arma 3.

Mar 23 2018, 5:51 AM · Arma 3
Nordic_Harold added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

VBS2 has had "ground cutting" for years. See this demo video. So this is possible on a technical level.

Mar 23 2018, 5:41 AM · Arma 3

Mar 22 2018

Nordic_Harold added a comment to T127979: Deploy on different slope - player floats and only bipod touches ground.

Either that or the positioning of the player is different in the internal build. Is the player's bipod on a slope that declines toward the enemy position and the player's body on a slope that declines away from the enemy position? Maybe you could record a video of how it looks in the internal build?

Mar 22 2018, 6:21 PM · Arma 3

Mar 21 2018

Nordic_Harold added a comment to T127979: Deploy on different slope - player floats and only bipod touches ground.

Here is a video demonstrating the problem. I took my hand off the mouse (so that I didn't accidentally change the direction that the player was facing), pressed the key to go prone, pressed the key to deploy the bipod and then held Alternate to look at different angles. Clearly the player is hovering in the air, supported only by the bipod.

Mar 21 2018, 11:27 PM · Arma 3
Nordic_Harold edited Additional Information on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:14 AM · Arma 3
Nordic_Harold updated the task description for T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:13 AM · Arma 3
Nordic_Harold edited Steps To Reproduce on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:12 AM · Arma 3
Nordic_Harold edited Steps To Reproduce on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:08 AM · Arma 3
Nordic_Harold edited Steps To Reproduce on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:07 AM · Arma 3
Nordic_Harold edited Steps To Reproduce on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:03 AM · Arma 3
Nordic_Harold edited Steps To Reproduce on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:00 AM · Arma 3
Nordic_Harold changed Severity from severity:none to severity:minor on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 4:57 AM · Arma 3
Nordic_Harold created T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 4:57 AM · Arma 3

Jan 6 2018

Nordic_Harold added a comment to T124958: Walk through tripwire mine - doesn't trigger unless you step on the mine itself.

As of version 1.80.143869 the problem appears to be resolved.

Jan 6 2018, 9:07 PM · Arma 3

May 24 2017

Nordic_Harold edited Steps To Reproduce on T124958: Walk through tripwire mine - doesn't trigger unless you step on the mine itself.
May 24 2017, 5:04 PM · Arma 3
Nordic_Harold created T124958: Walk through tripwire mine - doesn't trigger unless you step on the mine itself.
May 24 2017, 5:03 PM · Arma 3