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Mortan
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User Since
Feb 2 2015, 3:08 PM (508 w, 4 d)

Recent Activity

May 20 2023

Mortan added a comment to T172167: Broken OnStoreLoad in CarScript.

@mdc, I didnt write any variable into seq because this method should return false in this case since stream for this object should be at EoF

May 20 2023, 11:59 PM · DayZ Modding, DayZ

May 5 2023

Mortan created T172167: Broken OnStoreLoad in CarScript.
May 5 2023, 5:45 PM · DayZ Modding, DayZ

Dec 8 2022

Mortan added a comment to T166865: [REQUEST] Overridable GetAttachedOptics.

We believe and wait )

Dec 8 2022, 6:26 PM · DayZ Modding, DayZ

Jul 28 2022

Mortan created T166865: [REQUEST] Overridable GetAttachedOptics.
Jul 28 2022, 11:35 PM · DayZ Modding, DayZ

Nov 8 2021

Mortan added a comment to T161842: Make available to override any object Cast.

Im trying to implement rail for scopes without craft or any hacks, and i stuck on DayZPlayerCamera & WeaponManager classes because they uses many proto native functions from ItemOptic class. If we can override cast or GetAttachedOptics function I would be happy)

Nov 8 2021, 10:58 PM · DayZ Modding, DayZ
Mortan added a comment to T161842: Make available to override any object Cast.
class SomeClass
{
	private ItemOptic m_optic;
	
	operator ItemOptic()
	{
	    return m_optic;
	}
};
Nov 8 2021, 7:59 PM · DayZ Modding, DayZ
Mortan added a comment to T161842: Make available to override any object Cast.

@Arkensor https://en.cppreference.com/w/cpp/language/cast_operator

Nov 8 2021, 7:28 PM · DayZ Modding, DayZ
Mortan created T161842: Make available to override any object Cast.
Nov 8 2021, 6:55 PM · DayZ Modding, DayZ

May 11 2016

Mortan set Category to category:glitchabuse on T107469: Cheat distribute.
May 11 2016, 3:37 AM · DayZ