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Kirumy
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User Since
Aug 21 2015, 10:13 AM (487 w, 2 d)

Recent Activity

Aug 13 2019

Kirumy changed Severity from severity:none to severity:major on T142827: Vehicle physics are still serverside.
Aug 13 2019, 4:11 PM · DayZ

Aug 3 2019

Kirumy renamed T142827: Vehicle physics are still serverside from Vehicle physics is still serverside to Vehicle physics are still serverside.
Aug 3 2019, 12:56 PM · DayZ
Kirumy created T142827: Vehicle physics are still serverside.
Aug 3 2019, 12:56 PM · DayZ

Dec 1 2017

Kirumy added a comment to T127235: Server Crash after Update.

*Deep, irritated sigh*

Dec 1 2017, 11:05 AM · Arma 3
Kirumy added a comment to T127235: Server Crash after Update.

To expedite this, I would like to add additional information. I attempted to launch the server with no mods, just vanilla from both the ArmA 3 launcher, tadst and a batch file and had the same issues. I rolled back to a previous version and updated; I still have the same problem.

Dec 1 2017, 10:49 AM · Arma 3
Kirumy added a comment to T127235: Server Crash after Update.

Glad to see I'm not the only one having this issue. Anyone got a solution at this time?

Dec 1 2017, 10:47 AM · Arma 3

May 10 2016

Kirumy added a comment to T62983: Better feedback for injuries/bullet hits.

Being able to tell where you got hit or even when you got hit is way too difficult. You get shot and the only visual indicator is the blurring screen.

It'd be nice to have something as simple as the stance indicator popping up and the damaged body part glowing red. Easy, simple, powerful solution.

May 10 2016, 12:22 AM · Arma 3