Page MenuHomeFeedback Tracker



User does not belong to any projects.

User Details

User Since
Sep 27 2013, 8:04 PM (316 w, 2 d)

Recent Activity

May 9 2016

JTenebrous added a comment to T58799: Deploying a weapon / proper use of bipods.

Just bought this game at retail and proceeded to install, make a quick scenario to practice sniping, chose a rifle with a bipod, lay prone to set up for a shot... and thought to myself "woops, I must not have paid attention to the keybind for using a bipod". Turns out, *there ISN'T one*. Oh, honestly devs. This is the Number 1 upvoted issue here, and has been requested since March. I read through the patch notes today, and it's still conspicuously unattended to. GIT ER DONE!

May 9 2016, 3:49 PM · Arma 3
JTenebrous added a comment to T58605: Helicopter HUD moves with head.

Ok, this is frustrating me to no end. I played Arma III helos for hours and hours this weekend trying to perfect my chopper flying. I thought perhaps I was flying incorrectly, aiming incorrectly, landing incorrectly - doing anything with precision while using head tracking seemed to not work quite right. So I decided to install Take On Helicopters and get some lessons and experience, assuming it was my fault. But after becoming well practiced in ToH, it was obvious that the problem was with Arma - Arma III has this #### broken HUD that follows you everywhere when head tracking is enabled, so I can't tell where my chopper is really going/aiming/etc. I'm stuck between disabling my head tracking or taking a wild stab in the dark whenever I want to take aim with a weapon or for landing. So, for now, I have to map a key to disabling head tracking to my flight stick - which is lame. This ticket was submitted in March 2013 - almost a year ago. Please get on this and fix it like you did in Take On Helicopters.

May 9 2016, 3:22 PM · Arma 3