User Details
User Details
- User Since
- Dec 8 2016, 5:08 PM (424 w, 3 d)
Aug 22 2024
Aug 22 2024
Hungry edited Steps To Reproduce on T183872: Explode & Hit Eventhandler Frametime.
Hungry edited Steps To Reproduce on T183872: Explode & Hit Eventhandler Frametime.
Sep 30 2023
Sep 30 2023
Hungry updated the task description for T175821: Dead Bodies fall under the map.
Hungry edited Additional Information on T175821: Dead Bodies fall under the map.
Hungry edited Additional Information on T175821: Dead Bodies fall under the map.
Hungry changed Reproducibility from reproducibility:none to reproducibility:sometimes on T175821: Dead Bodies fall under the map.
Aug 13 2023
Aug 13 2023
Hungry added a comment to T174697: Uniform/Vest Remote Bug.
After more investigation I found out it has something to do with the ownerShip of the vest/uniform. I'm 100% sure.
Hungry updated the task description for T174697: Uniform/Vest Remote Bug.
Hungry added a comment to T174697: Uniform/Vest Remote Bug.
After some more Investigation I found out that the ownership on the server for the bug Vest/Uniform is 0 and not 2. It also stays on 0 when changing ownership via setOwner on a player and back to the server.
Hungry updated the task description for T174697: Uniform/Vest Remote Bug.
Hungry updated the task description for T174697: Uniform/Vest Remote Bug.
Jul 12 2023
Jul 12 2023
Hungry updated the task description for T173885: setFriend Disables Inventory.
Apr 30 2023
Apr 30 2023
Hungry added a comment to T171997: Animation Speed changes with Players Damage.
Yea I already made a "fix" for it. player setAnimSpeedCoef (1 + (linearConversion [0.1,1,damage player,0,0.1935,true])); Also I need to change the animationspeed everytime the player gets damaged, so its not really ideal. Also the animationspeed needs to get changed on all clients otherwise it could look weird to other players
Sep 17 2022
Sep 17 2022
Dec 8 2016
Dec 8 2016