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GT500
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Apr 1 2013, 10:57 PM (364 w, 6 d)

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May 9 2016

GT500 added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

When I go out and shoot (IRL), my guns don't force their way up with every shot. I know that firearms are not common (and even forbidden in many places) in Europe, however if the developers were to go out and have a real shooting instructor teach them how to shoot then I think that they would be better able to design a realistic recoil scheme for the game.

May 9 2016, 9:59 PM · Arma 3
GT500 added a comment to T59083: Low CPU/GPU Utilization.

@rogerx

I imagine that a lot of people who have experience with Arma 2 would simply tell you "Google it, the issue is everywhere". That being said, my experience with Arma 2 has been limited to the last 6 months, and most of that has been experience with DayZ and not vanilla Arma 2.

I can attest that there were major performance issues with Arma 2, and from what others have been telling me the issue was the exact same thing that people are experiencing with Arma 3. As for proof, if you want it, just install Arma 2 and see for yourself.

With Arma 2, at least there were some things you could do to get a half-ways decent framerate, even with the CPU and GPU utilization issues. Arma 3 does not respond to those methods quite like Arma 2 did.

And, since I imagine that you will still demand 'proof' (as if speaking of my own personal experience was not enough), then I will leave you with this link:
http://lmgtfy.com/?q=arma+2+performance+issues

May 9 2016, 5:01 PM · Arma 3
GT500 added a comment to T59083: Low CPU/GPU Utilization.

If it is a driver problem, then why don't the countless other games I play have the same problem?

May 9 2016, 5:01 PM · Arma 3
GT500 added a comment to T59083: Low CPU/GPU Utilization.

CPU: AMD FX-8120 (eight cores, current clock 3.4GHz)
RAM: G.Skill RipjawsX 16GB (4GBx4) DDR3-1866
GPU: ASUS ENGTX560 DCII (with stock overclock)
Motherboard: ASUS M5A88-M
PSU: SilverStone ST75F-G

Security Software:
Emsisoft Anti-Malware 7.0.0.21 (exclusion set for arma3.exe)
Malwarebytes Anti-Malware 1.70.0.1100

May 9 2016, 4:59 PM · Arma 3
GT500 added a comment to T59083: Low CPU/GPU Utilization.

@darkmere

I'll try your launch parameters, and I changed the MaxFramedAhead to 0.

I think I already have AA disabled, which is what I do in Arma 2 as well.

May 9 2016, 4:59 PM · Arma 3
GT500 added a comment to T59083: Low CPU/GPU Utilization.

Setting cpuCount and exThreads to 120 seems to have slightly decreased my framerate. Leaving both at 8 works better. Admittedly the difference is only by about 5fps, but I could usually play with it above 20fps before setting the threads to 120.

May 9 2016, 4:59 PM · Arma 3
GT500 added a comment to T59083: Low CPU/GPU Utilization.

@darkmere

I launch the game with the following command-line parameters (switches/launch options/whatever):
-nosplash -cpuCount=8 -exThreads=8

I have also set "GPU_MaxFramesAhead" in my "Arma3Alpha.cfg" to '3'.

Those are pretty standard performance tweaks in Arma 2, and while you are correct that the issue is not CPU dependent, most of the people I know who have Intel Core i7 processors don't have low framerates. From the looking around and reading I have done, AMD users seem to get hit harder, and it appears to be because the game is extremely CPU intensive and the Intel processors handle it better than the AMD processors.

Regardless of what CPU you have, the game still does not perform as well as it should.

May 9 2016, 4:59 PM · Arma 3
GT500 added a comment to T59083: Low CPU/GPU Utilization.

Arma 2 had a lot of issues for me on AMD CPU's, and it appears that Arma 3 is inheriting those issues. The game's performance/framerate is terrible, and the bottleneck appears to be my AMD FX-8120.

May 9 2016, 4:58 PM · Arma 3
GT500 added a comment to T58992: Bullet-in-chamber accounting.

This is something I liked about the original Call of Duty. Reload before emptying your magazine, and you don't lose the bullet that's still in the chamber, and the animation did not include pulling back the bolt on the weapon (there's no need to cycle the first round in the magazine into the firing chamber when there's already a round in there).

May 9 2016, 4:14 PM · Arma 3