User Details
- User Since
- Oct 6 2013, 10:08 AM (580 w, 4 d)
Apr 30 2017
This bug is present in other menus of the eden editor too, not only in the respawn module.
Expanding or collapsing other menu sections seems to fix it.
Apr 16 2017
Found a way to reproduce it and a way to fix it.
https://www.youtube.com/watch?v=BfminjMkmGI
Feb 26 2017
I made a video of it happening
https://www.youtube.com/watch?v=yvMoYeyp5XU
Feb 24 2017
I also experience this issue quite often. Don't have a clue what could be causing it. Will report back when I do.
I have a feeling it has to do with another bug where the screen freezes after pressing escape and clicking "camera" to enter Splendid Camera. I need to press escape again for the game to continue loading Splendid Camera.
May 10 2016
Windows Server 2016 Technical Preview 3 64-bit
Intel i7 @ 3.30GHz
8.00 GB RAM
CBA A3
ACE3 also RHS optionals
ACRE2
Kunduz, Afghanistan
RHS: AFRF + USAF
Taliban Fighters
Sub Insurgents
All-in-arma Terrain Pack
3CB BAF equipment, units, weapons, vehicles
The hotfix Adam posted shows a link to feedback tracker 0000002 for me. Anyone else?
We play our own persistent co-op mission which also crashes the server after an hour. After two weeks without a fix for this problem people stopped playing at our community. Our hard work building this community will be destroyed because of this.
- Our server never crashed before.
- Our mission is well optimized and runs for weeks with a constant of 47 FPS / CPS with about 200 AI.
I can confirm this. The eventhandler is not being fired when a player heals another player in a multiplayer mission, only when the player heals himself.
Also the third argument healercanheal is always false. When a medic heals himself it should be true.
I reckon this ticket can be closed since it was resolved a few updates ago?
While the medic gets moved, he often takes damage from slamming into objects.
Still waiting on a fix for this. After a few minutes in game my textures suddenly change to Arma 1 quality...
Same problem with vehicle "O_Heli_Attack_02_F" spawned with BIS_fnc_spawnVehicle on Altis.
I spawn the helicopter out in the ocean so players don't see it spawn.
Way points are set on every town on the map in a random order.
setWaypointBehaviour SAFE
setWaypointType MOVE
setWaypointSpeed NORMAL
Heli flies to the first way point and keeps circling around it forever.
This seems to be happening when way points are more than 3000 meters apart but it's very inconsistent.
This bug report is already 2 years old, is there any word of when this will be fixed?