User Details
User Details
- User Since
- Jun 20 2014, 10:23 PM (543 w, 2 d)
May 11 2016
May 11 2016
Flakman added a comment to T102005: Zombies still runs long distance even after head shoot.
Can confirm this. Not only annoying because of ammo waste, but end up having others in the party shooting at the already dead zombie and at times hitting each other because of the confusion (Though that is more of a training and common sense issue, it would not have normally come up)
May 10 2016
May 10 2016
Flakman added a comment to T98238: 'Go Prone' Binding does not work..
I have had the same issue. I didn't think to use the "prone" instead of "go prone" binding instead. Will check that out.
Flakman added a comment to T86666: Massive FPS drop when looking into city..
@ MewKew The config changes to the following granted me an additional 10 FPS. Runnning at around 40. Thanks.
sceneComplexity=150000; --> (cpu limited again!!!)
shadowZDistance=150; --> you wont see the difference, but notice the fps boost!
viewDistance=3000;
preferredObjectViewDistance=1000.2638;
terrainGrid=25;