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FiberOpticRabbit
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User Since
May 31 2013, 3:25 AM (603 w, 6 d)

Recent Activity

May 10 2016

FiberOpticRabbit edited Steps To Reproduce on T68779: Green faction 1911-style pistol incorrectly has hammer forward..
May 10 2016, 4:08 AM · Arma 3
FiberOpticRabbit added a comment to T67289: Suppressors (silencers) unrealistically modify the characteristics of the projectiles..

By common place I meant by the units that can afford them. If they can get them, they do. I will update the text to reflect my intentions. Thank you for upvoting. This is a huge pet peeve of mine.

May 10 2016, 3:14 AM · Arma 3
FiberOpticRabbit edited Steps To Reproduce on T67289: Suppressors (silencers) unrealistically modify the characteristics of the projectiles..
May 10 2016, 3:14 AM · Arma 3
FiberOpticRabbit added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

Subsonic ammunition is highly uncommon in military use. Suppressors are normally used with standard ammunition. You are right: there is no reason not to use a suppressor if you have one available; just like real life. Suppressors have no negative effects on the projectile. Weight, length, and cost are the only detracting factors.

In short, the are not 'overpowered'. This game is about realism, not balancing. In fact they are underpowered, as they currently lower damage and range. This is highly unrealistic and I have a ticket for that.

May 10 2016, 3:13 AM · Arma 3

May 9 2016

FiberOpticRabbit added a comment to T61676: Sound suppressor on pistol obstructs iron sights.

This is realistic. Normally people have to purchase tall sights specifically meant for use with a suppressor. The new sights are less than ideal due to the increased height over bore.

May 9 2016, 11:17 PM · Arma 3