Page MenuHomeFeedback Tracker



User does not belong to any projects.

User Details

User Since
Mar 6 2013, 10:25 PM (523 w, 4 d)

Recent Activity

May 9 2016

DrRageQuit added a comment to T61701: Please add parachutes.

In my opinion, people shouldn't magically be given a parachute without having to take it from the inventory of the aircraft and equipping it before takeoff.

Also probably worth noting, most real world heli pilots don't carry parachutes. Nobody likes jumping head-first into what is essentially a blender.

ArmA is supposed to be a milsim. If you want wacky physics and hollywood antics, i hear the latest BF3 DLC is out.

May 9 2016, 11:18 PM · Arma 3
DrRageQuit added a comment to T61369: Realistic Wounding System.

I really dont understand the fascination with gore. I mean really, what does it add that people can honestly say will improve the way the game is played? If you're paying attention in battle you shouldn't have time to say "Fuck yeah did you see his head fly off?!"

ArmA is about the combat. its about teamwork, raw fighting on foot, vehicles and in the air. It is NOT a visual spectacular like Crysis, and the moment developers start catering for the people that want to see intestines flying across their screen, the gameplay will suffer.

If you want to see guts, there are a LOT of games that will suit your needs for unrealistic amounts of blood and guts. But then perhaps the money would be better spent on therapy, because there's some pretty screwed up people here if gore is the only way they can be entertained..

May 9 2016, 11:02 PM · Arma 3
DrRageQuit added a comment to T61369: Realistic Wounding System.

It seems there must have been a sale on rose tinted glasses. Because the concept of being any use to your team besides some nice cover to lay behind after you've lost limbs is laughable.
Its astonishing that this report hasn't been closed. It wont work, VBS is not designed for "playing". Its not a game in the same way ArmA is.

Sim or not, there are very few people willing to sit in the back of an ambulance for the whole game after having limbs blown off. They will either respawn or disconnect. Can you honestly say that if you got shot and severely wounded in the first 5 minutes of an hour long game you'd sit and stare at some ugly-ass medic for the next 55 minutes while they run back and forth gathering up bits of your team mates? Its just not going to happen. Ratings aside its a novelty that will wear off damn quickly.

If you want this level of realism, you're probably better off enlisting.

May 9 2016, 11:01 PM · Arma 3
DrRageQuit added a comment to T61369: Realistic Wounding System.

I agree with the idea of bone fractures and blood loss, as in ACE. However dismemberment is pointless. If you lose an arm/leg in combat, you're going to be unable to complete the mission and will be effectively dead. there is no difference once you get to a stage where you can't complete objectives.

The development costs, ratings hit, having to censor for certain countries (i'm looking at you, Australia.) its just not worth it.

the downside of a more in-depth medical system is that, in reality, few players are interested in that. you cant piss off 99% of the player base for the sake of the handful of people who are interested in that sort of thing. Just sit patiently and wait for something from the ACE devs, or something similar. I'm certain it will happen.

May 9 2016, 11:00 PM · Arma 3