- User Since
- May 2 2014, 4:54 PM (439 w, 6 d)
May 11 2016
May 10 2016
zefix! ois wos e gschriebm hob is weg, zefix!
Again: I agree with Justus!
The Player should start with 100% healthy 100% energized 100% hydrated.
Dropping rate for hunger should be 100% per 240 minutes = 4h.
A can of bean which has 4 portions should replenish 15min of hunger with each portion. so "eat all" refills 1h of hunger.
same with canteens. when you run all the time. thirst should drop 100% in 60 minutes (and even faster in warm weather conditions). a canteen has 1000 ml of water a gulp should be 100 ml. so you can drink 10 times. and each gulp refreshes for 6 further minutes. a soda can has usually 300 ml and therefore refills 18 minutes of thirst at once.
the probability for finding food/drinks should be around 5 cans of beans per hour = just a little bit higher than the dropping rates so everyone can build up a reserve.
the main purpose of this game is finding supplies. so i dont want to find 5 cans of soda (which also quench hunger a little bit) in a single building which i loot in 5 minutes.
my recommendation x% in y-minutes refers for a "do nothing" condition.
of course if you walk theres a higher x in y-minutes when you walk
and even higher x in y-minutes if you run.
i would even raise the x when its a cold weather and you have no warm cloths.
Anon13: The body needs energy even if you "camp". Of course the need for energy rises if you walk/run/sprint.
I didnt say that i want a HUD where you see exactly how much percent hunger/thirst the player has, no. but the game itself must have some mathematics in the database of the players, its just my recommendation for the hunger/thirst system the game math works with
and again, a body needs food even if i just sit around.
well, if you want it even more realistic, you could even build up fat-reserves in your body... but its still no survival simulator but a game (althoug i would like it).