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Ban13
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User Since
Mar 7 2013, 4:11 PM (324 w, 9 h)

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May 9 2016

Ban13 added a comment to T62030: Terrible sound immersion.

@zeep Yes, sound engine is the problem for that. A3 uses the worst one. It's unexplainable why the devs put so much work into graphics but aren't willing to take it 1 step further with audio. Pathetic.

May 9 2016, 11:41 PM · Arma 3
Ban13 added a comment to T62030: Terrible sound immersion.

@Fireball Nope. Suppressor just makes it quieter, you won't hear it from 500m away but if you do hear it, you'll know where it's coming from, just like any other sound...

May 9 2016, 11:41 PM · Arma 3
Ban13 added a comment to T62030: Terrible sound immersion.

Mods, how can I edit the description? I'd like it to say:

Gun sounds, vehicle sounds, explosions etc. sound very unconvincing. Further more, you can't hear footsteps unless a person is right next to you, when you lean your own footsteps sound 3m away, there are no environmental effects (occlusion etc.), it it impossible to judge distance or direction of any given sound... In general- anything to do with sound is terrible.

May 9 2016, 11:40 PM · Arma 3
Ban13 edited Steps To Reproduce on T62030: Terrible sound immersion.
May 9 2016, 11:40 PM · Arma 3
Ban13 edited Steps To Reproduce on T60516: Automatically standing up when crawling between rocks.
May 9 2016, 9:47 PM · Arma 3
Ban13 edited Steps To Reproduce on T60514: Seeing into/through rocks when going prone.
May 9 2016, 9:47 PM · Arma 3
Ban13 edited Steps To Reproduce on T60513: Seeing inside structures when Stepping-Over.
May 9 2016, 9:47 PM · Arma 3
Ban13 edited Steps To Reproduce on T60512: Moving backwards when in High Prone postion.
May 9 2016, 9:47 PM · Arma 3
Ban13 added a comment to T58951: Bad positional audio makes it nearly impossible to estimate distance and direction by sound.

Agreed 100%. Why use XAudio2+ X3DAudio when it's a PC only game?

May 9 2016, 4:08 PM · Arma 3