User Details
- User Since
- Feb 25 2015, 4:39 PM (501 w, 23 h)
May 11 2016
Yes I can confirm this, pressing space and waiting a few seconds usually resets the bug.
I actually kinda like the fact you have to press escape and go to video etc to get your vision back. In a firefight, it means that if you take a shot, you have to get to cover to be able to do that manipulation and then be able to fight again, suddenly, you just took a bullet, and you need to retreat to be able to "get your head together"
Add an actual mechanic a player has to solve to remove the blur until his next injury, like a popup screen with a little puzzle, solve the puzzle and you can see again. Until your next injury, puzzle difficulty is dependant on your level of injury. Like hacking computers in some games.
Not voting yet on this, because I feel it's an incomplete suggestion:
- First of all, the "respawn block" needs to be able to filter between players that suicide themselves and players that are killed by actual zombies or hazards. I've been killed as a freshspawn almost immediately after spawning by either zombies or other players. Especially when I was a noob. Imagine a new player dying three times and then seeing he can't play for 20 minutes or so, there's a chance the player would be frustrated and stop playing.
- The idea isn't bad, but I kind of agree with GRAMPS, it doesn't produce a significantly game-changing advantage. Fact is, going up and down the coast as a freshspawn is part of the game if you want to know your map, and most people do it at the beginning of their dayz gametime, they learn how the coast works, and then use the respawn "trick" to get to where they want to start out. As long as they learn the coast, i'm fine with it.
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