Page MenuHomeFeedback Tracker

-POET-
User

Projects

User does not belong to any projects.

User Details

User Since
Feb 23 2015, 6:32 PM (275 w, 1 d)

Recent Activity

May 10 2016

-POET- added a comment to T81185: Adapt: Signal Lost / CSAT & AAF Fighting Each Other?.

Yes. I figured out the issue. I'm sorry to have wasted your time. It was a hostility setting in MCC that I didn't know was automatically getting changed. Never had that issue before. I'm really sorry. I didn't think it was any mods because I resumed the mission with no mods on and it did the same thing but once I restarted the mission it disappeared. The setting was saved on that mission even after disabling the mods.

May 10 2016, 10:22 AM · Arma 3
-POET- edited Steps To Reproduce on T81185: Adapt: Signal Lost / CSAT & AAF Fighting Each Other?.
May 10 2016, 10:22 AM · Arma 3
-POET- added a comment to T74106: Female soldiers models should be available in the game.

WOW! This feedback thread has gone way to far and incredibly stupid! I voted YES for female soldiers to be included, but I'd actually like to see female civilians first! I do believe that there are more important things that BI needs to work on right now besides character models and gear to fit those models, but I would like to see female soldiers and civilians in the game. I have NO idea why there are not at least female civilians to begin with....we got them in A2 and OA. I think we can all agree that BI left a lot to be wanted upon the release of A3. There was and still is a lack of weapons, vehicles, etc... Now, I am totally grateful for A3 and all the hard work that BI put into it. There is NO other game that we get this type of freedom. On that note I do think that BI has created a pretty decent foundation, but is totally relying on usermade content to progress this title.

May 10 2016, 7:02 AM · Arma 3

May 9 2016

-POET- added a comment to T59277: Grenade throwing is unrealistic (too fast).

I definitely would like to see the grenade (and explosives) completely overhauled. You should be able to throw it multiple ways (underhand/roll, toss, and throw). I would also like to see the ability to cook the grenade. Now you just chuck a grenade, theres really no roll or physics to it (except gravity), and usually watch the AI have plenty of time to run away from it. IMO frags are really kind of useless (better than other arma series though, at least you have some control over them).

May 9 2016, 6:49 PM · Arma 3