It's quite frustrating that we can't configure a random chance for items to spawn in a ruined state via the "CfgSpawnableTypes.xml" file. The requirement to set both Damage Min/Max values to 1.0 forces items to always spawn in a completely ruined state, removing any possibility for variation. I hope this can be addressed in a future update to allow more flexibility in setting item conditions in the game. guest post lawyer write for us guest post lawyer write for us
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