Thanks for the advice, but I don't use the trigger, I only do everything via scripts.
To get in context. I use distance control to save resources. From a certain distance (or action) to the player, the unit is only activated (simulated) and visible. In that, Eventhandler would save a lot of work.
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May 27 2022
May 26 2022
I'm aware of those limits. I meant from a player or a group of players. Of course, comparing distances with each object is nonsense. Yes, I use a loop, but when you compare distances to 100 or more objects at once, it's really performance-intensive and complex (even if you have them in one array).
As? It could detect from a certain distance, so it would be an event.
I have many ways to use it and the current way is terribly limiting. It would help me a lot.
May 25 2022
Oct 17 2018
Jan 8 2018
Now I tried this in last game version (1.81.144040) and the first problem persists. Game is not modded.
No show items from enemy uniform at top of the hud (only weapon magazine). And of course I can't use it, only after move items to vest or ground and give back to uniform, yes, it will be work.
Dec 20 2017
Ok, I created video (last game version, without mod).
I think, then this video show the problem sufficiently.