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May 11 2016

ElTeaCouch set Category to category:structures on T112462: Opening of shed at bottom of 016, 114 is facing a fence.
May 11 2016, 6:26 AM · DayZ
ElTeaCouch edited Steps To Reproduce on T112419: Sometimes placing a fire in the fireplace in houses will cause the fire to be invisible..
May 11 2016, 6:25 AM · DayZ
ElTeaCouch set Category to category:structures on T112418: Wall at the civilian barracks (109, 019) is partially blocking the road..
May 11 2016, 6:25 AM · DayZ
ElTeaCouch added a comment to T112416: Persistance in barrels.

Has the same issue, oil barrels are not persistent.

May 11 2016, 6:24 AM · DayZ
ElTeaCouch added a comment to T112412: AK74, MP5 Handguard not removeable.

I have this same issue with the AK74.

May 11 2016, 6:24 AM · DayZ
ElTeaCouch edited Steps To Reproduce on T112408: The lights on the V3S remain on even after the battery has been removed.
May 11 2016, 6:24 AM · DayZ
ElTeaCouch edited Steps To Reproduce on T112390: Cannot remove used gas canister from lamp.
May 11 2016, 6:24 AM · DayZ
ElTeaCouch edited Steps To Reproduce on T112350: Aiming while sprinting causes player to run in place until player stops sprinting.
May 11 2016, 6:22 AM · DayZ
ElTeaCouch edited Steps To Reproduce on T112345: Cannot access V3S inventory with new inventory UI.
May 11 2016, 6:22 AM · DayZ
ElTeaCouch edited Steps To Reproduce on T112344: Dragging items onto character with -newui puts item in hands rather than in a gear slot.
May 11 2016, 6:22 AM · DayZ
ElTeaCouch set Category to category:errormessage on T112343: Cannot load material file.
May 11 2016, 6:22 AM · DayZ
ElTeaCouch edited Steps To Reproduce on T112342: Sharpen all sticks not working with new inventory UI in 0.58.
May 11 2016, 6:22 AM · DayZ
ElTeaCouch added a comment to T112224: Weapons without magazines should be able to be reloaded by pressing 'R'.

There is a difference between weapons that do have mags/clips and weapons that don't. It is ridiculous to have to go into the inventory every time I want to reload a weapon that does have the benefit of a magazine/clip. Having to reload a weapons such as the Izh-43 for instance makes sense since there is a snaploader for it in-game, but for weapons like the MP-133 and Izh-18 there is not any kind of aid to reloading. I'm sure many people would agree with this especially with the Izh-18 considering that there is basically no point in anyone using the weapon if they have to constantly run around with their inventory blocking their view. You tell me which is more realistic, pulling some rounds out of your pocket and reloading or running around with your inventory open having to deal with the lag/desync trying to get your gun loaded.

May 11 2016, 6:18 AM · DayZ
ElTeaCouch added a comment to T112224: Weapons without magazines should be able to be reloaded by pressing 'R'.

Well take the Izh-18 for instance; its only a single shot break action rifle. It doesn't make very much sense to have to go into your inventory every time you need to take another shot.

May 11 2016, 6:18 AM · DayZ
ElTeaCouch set Category to category:featurerequest on T112224: Weapons without magazines should be able to be reloaded by pressing 'R'.
May 11 2016, 6:18 AM · DayZ
ElTeaCouch edited Steps To Reproduce on T112223: Using the Kashtan Scope as binoculars results in the characters hand in the middle of the scope..
May 11 2016, 6:18 AM · DayZ
ElTeaCouch added a comment to T112217: Roof of the Office in Berezino is invisible when in 3PP.

Hello Geez.
I've attached a screenshot of both the building and the issue.
Regards,
El Tea Couch

May 11 2016, 6:18 AM · DayZ
ElTeaCouch edited Steps To Reproduce on T112217: Roof of the Office in Berezino is invisible when in 3PP.
May 11 2016, 6:18 AM · DayZ
ElTeaCouch set Category to category:items on T112203: Plate Carrier attachments change damage value of Plate Carrier itself..
May 11 2016, 6:17 AM · DayZ
ElTeaCouch set Category to category:balancing on T112200: 30Rnd STANAG (coupled) weighs 11kg (24lbs)?.
May 11 2016, 6:17 AM · DayZ