To kid18120, unfortunately, a few minutes stream delay does nothing to stop stream snipers from finding your server, it only slows them from finding your exact position on the map by a few hundred yards (not even that if the player wants to hold in position for an ambush/sniper action). So, the impact on stream sniping is minimal, but the impact on direct player/streamer to viewer interaction is drastically impacted in a negative way. You often see the player/streamer take feedback from viewers real-time. That interaction is completely wiped out when you delay the stream.
To strangere, you say "last time i watched sacriel 50% of livsteam was constant complaining about VR engine and how it is worst engine in history".... I watch Sacriel/Chris stream a lot, and have never heard him say that. Yes, there are legit complaints sometime, but for every complaint, I see way more compliments regarding the game or how the game allows certain interaction (like the recent hit-and-run/neck breaking/triple backflip vid). But in the end, you can actually SEE what is onscreen that the streamer is complaining about and disagree if the streamer is being too harsh. Several times I found myself thinking "X problem is an acceptable trade-off for Y benefit".