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May 10 2016

Dunk edited Steps To Reproduce on T76635: Offroad Truck's dust emitter has been displaced.
May 10 2016, 8:04 AM · Arma 3
Dunk added a comment to T70415: Wonky Tank Track Physics.

Odd, you link my video seany and my Feedback ticket loses a negative vote but my video gains one. Tut, tut, tut, who could be responsible? :3

In all seriousness I really hope to eventually see a complete ground vehicle overhaul because they way all of them handle just feels so damn off putting.

P.S. As for armored vehicles burying their noses in the dirt:

https://www.youtube.com/watch?v=0Uk36r3s6Lo

Tank don't care, tank don't give a shit.

May 10 2016, 5:12 AM · Arma 3
Dunk added a comment to T70415: Wonky Tank Track Physics.

@pops I could be wrong but I think it is because the mesh between the road wheels and front wheel contacts the ground and grinds it to a halt.

@Fennek Yes, I have explicitly acknowledged that I was aware of that fact that they are visual props in the comments and passively implied it in the ticket.

So in the end this is a problem with PHYSX? How do you think they could work around it, use two dozen little, simulated wheels for each set of tracks and the gap between the drive and road wheels? Even if they fixed the clutch it is still bouncy as balls when something slides between the wheels, jarring as well making it liable to be able to get stuck.

May 10 2016, 5:12 AM · Arma 3
Dunk added a comment to T70415: Wonky Tank Track Physics.

Darn, what about making the virtual wheels big enough that they overlap and add one more between the road wheels and front drive wheel? Can the engine handle that?

May 10 2016, 5:12 AM · Arma 3
Dunk added a comment to T70415: Wonky Tank Track Physics.

That was the video that inspired me to make my own. ^_^

May 10 2016, 5:12 AM · Arma 3
Dunk added a comment to T70415: Wonky Tank Track Physics.

I had created a video describing the shortcomings of a significant portion of the vehicle physics.

https://www.youtube.com/watch?v=g9suNMHrMhg

May 10 2016, 5:12 AM · Arma 3
Dunk added a comment to T70415: Wonky Tank Track Physics.

Yes, that is the whole point of this ticket. The wheels are the only things simulated but turning is handled by a force being applied to the whole tank (according to another forum user), not even the wheels contribute towards it.

May 10 2016, 5:12 AM · Arma 3
Dunk edited Steps To Reproduce on T70415: Wonky Tank Track Physics.
May 10 2016, 5:12 AM · Arma 3
Dunk edited Steps To Reproduce on T67758: Quad Lights in the airport destroyed at a distance appear intact when looking through a scope..
May 10 2016, 3:31 AM · Arma 3

May 9 2016

Dunk edited Steps To Reproduce on T59265: Dropdown menus overlap with text.
May 9 2016, 6:46 PM · Arma 3