That's a much more useful answer.
I understand my concerns are common and I understand loot economy but the loot in Dayz is very much a economy in that there is no other way to gauge your characters progress. I notice that the Dayz plans for 2015/16 are to include a award/progress system but until that is implemented the value of the loot available servers as an incentive and if after covering the whole map, visiting high traffic/risk areas and only have low value items to show for it.
I also always hear that Dayz is a survival game not MIL sim and that may be the goal when it is eventually released but at the moment the rarity of items means that finding the equipment needed to farm, fish, cook etc means that surviving from a sustainable sustainance perspective is pretty much scavanging buildings for cans, the survival element of the game right now is defending your character from zombies and other players and to do that you need weapons and as a result is essentially an arms race so dayz is both a survival game and a shooter endless of the developers intentions.
When camping, fishing, hunting farming are implemented and achievements awards are provide incentive it will be a true survival game, until then it's a free-for-all.