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Cannot make a splint using bandages and sticks (Experimental)
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Description

Cannot combine bandages and sticks to make a splint, only a fireplace.

Details

Legacy ID
2632402138
Severity
None
Resolution
Open
Reproducibility
Always
Steps To Reproduce

Attempt to combine bandages and sticks.

Event Timeline

ground_sniper set Category to category:items.
ground_sniper set Reproducibility to Always.
ground_sniper set Severity to None.
ground_sniper set Resolution to Open.
ground_sniper set Legacy ID to 2632402138.May 8 2016, 6:20 PM

V"0.45.124299";Regular;
Just crafted a Splint out of fresh harvested "Wooden Stick" and bandage/rag (tried them both). Yielded both times a pristine "Splint" though the rag i used was Damaged. While crafting it with a bandage, it seemed to have comsumed the whole 100% of it, which could be the problem if you try to craft it with a <100% bandage. Besides that using up a full bandage might be not intended while it uses only one rag. -- Got hold of another bandage, used it once to recieve one with 75% and was now unable to craft a splint with that bandage, only a Fireplace Kit was possible. Tried the other versions up to 25% which had the same result.

FENS added a subscriber: FENS.May 8 2016, 6:20 PM
FENS added a comment.Jun 8 2014, 4:39 PM

just done it with 1 rag i thing, you just have to throw the sitck to the floor and then apply the rag there.

Legs broken, had two bandage rolls that were 75%, and a stick, but could only make a fireplace, not a splint. It seems silly that it would take 100% of a bandage roll to make a splint, but only one rag to do so. Also, why can't I combine bandage rolls to fix this problem?

I was unable to crawl into houses to find a shirt to tear into rags, that seems not very realistic!

This is an old issue, but in my opinion a little overignored.

The whole thing does seem a little silly.

In my opinion, rags are overpowered to a certain extent, especially given the stackability to 6 rags.

Consider this: a t-shirt takes up one full inventory space, so does a bandana.
Let's say I collect

  • one bandana
  • two t-shirts
  • one bandage

> 4 inventory spaces

Now I tear everything to rags. I now have

  • 6 rags
  • one bandage

> two inventory spaces

Logic dictates that

  • I can only stack up to two rags
  • making a splint requires two rags (or one rag and 50% bandage)

Bandages should have the advantage that they are more efficient for fixing wounds, since that is their actualy purpose in real-life, and they were designed for that purpose, to be light-weight, compact to cover large wounded areas.