Currently if we use "volumeRandomizer = 6dB" for example the system will pick a value between 0 and 6dB and use that. But that also means that a number of 0.01dB can be picked. What if the sound designer wants a more significant step?
I suggest adding something like volumeRandomizerMin.
volumeRandomizer = 6dB;
volumeRandomizerMin = 3dB;
system picks values between 3 and 6dB and uses that. A change of at least 3dB is guaranteed.
I suggest the same for frequencyRandomizer.