After update to Release Candidate my framerate goes dirasticly down for 7-10 fps lower. More over i saw that infantry units combined with apc's doesnt disembark when apc is attacked by infantry (even one man !). Next thing is PhysX and freezeing vehicles - way more often than on 1.48, modded tanks is driving (accelerating) fast as race cars - why you modded this, if it was fine? Maybe not fine, but seriosly, there is only 3 things to fix from the PhysX - rocket-jumping-flying-boosting tanks (you know what i mean...), freezeing of the vehicles, and create physX module allowing to swim for tracked amphibious {F26800}
Description
Details
- Legacy ID
- 1718998737
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Gameplay
Infantry-APC bug:
- spawn immortall in the waypoint, where enemy apc filed with infantry will come, attack it, watch the reaction (infantry will disembark way too late - on scenarios they will not make it, beacuse APC will be destroyed in that priod of time).
Lower FPS
- Try my repro mission - it was runing fine on 1.48 now its runing like nightmare. (Mods required)
PhysX failure:
-Drive tanks for more than 10 minutes, give lot of orders, my repro mission is good for that.
- Try to swim tracked vehicles
Event Timeline
FPS drops in Single player, i dont play multi.
Also PhysX failures is disturbing vanilla content. Freezing, boost start, it all is fault of wrong PhySX. There is so much other games runing perfectly with PhySX - i dont know, maybe borrow some settings from them?
Single player run very smooth after update 1.50 (damm good job!), infantry issues are still present (but as tempontrary i can use some AI mods), AND THE PHYSX.... I wonder this may be caused by ATI. I have Radeon, not Gforce and this may be the whole thing. Can you give me proper contact for PhysX developers, or contact them in this case? Do they even know about this issue?